Versions/CU-271312

Update Information

 * Fixed OSX ground/space rendering issues.
 * Disabled fmod logging which was unintentionally re-enabled due to the fmod upgrade.
 * Solar panels clear their shadow casting when destroyed.
 * Comets add more Regolith and should spawn it directly as falling ore.
 * Improve characteristics of steel and ceramic; recategorized many of the new materials.
 * Fixed thermal conductivity tooltip in details panel.
 * Glass forge width is now 5.
 * Ceramic overheat temperature modifier is now +200.
 * Ceramic decor modifier is now +0.2.
 * Creatures can no longer be marked for sweeping.
 * Fix eggs incorrectly incubating on load when contained in non-incubator storage.
 * Fix egg incubation buff effect from rancher interaction not reapplying on load.
 * Falling sand now falls through open doors.
 * Cooking ingredients can once again be stored/used.
 * Fixed crash when ore lands near the edge of the world.
 * Fixed crash that could occur when placing transit tubes.
 * Swamp Lily Flowers now have a category.
 * Eggs cooked outside of the cooking station should now preserve their mass.
 * Fixed crash when deconstructing wires at the edge of the world.
 * Several Duplicant interactions such as eating/digging/construction are no longer framerate dependant.
 * Comets never destroy Neutronium.
 * Eggs that become inviable now create the appropriate mass of raw egg/shell.
 * Added comet sounds.
 * Dreckos should no longer be able to pass through closed doors on corners.
 * Fixed lighting preview when placing lights.
 * Fixed refiniery not consuming ingredients.
 * Eggs no longer count towards a pen's critter count.
 * Fixed a crash when certain objects were spawned outside the simulation grid.
 * Fixed a crash that would occur if you built a travel tube entrance then connected a travel tube then destroyed the entrance when it had enough charge, then built a new entrance in the same spot.
 * Fixed a crash that would occur when using sandbox tools to destroy Puft/Slicksters while they were inhaling.
 * Fixed a crash that would occur if had a syntax error editing Tuning.json while the game was running.
 * Translated strings are now allowed to have less tags than the english version. They just can't have more because that runs the risk of causing nested link tags which Text Mesh Pro does not had
 * Debug building will no longer result in insufficient materials messages.