Versions/QLM1-298981

Update Information

 * Fabricators with infinite queues will no longer halt production
 * New sound effects for Metal and Marble sculptures
 * More more more build menu linework
 * Updated middle-quality Marble sculpture
 * Adjusted artwork and plant positions in the Hanging and Wall vase so the plant doesn't go through the ceiling as easily.
 * New animations for releasing fish in to the water
 * Socializing at the Printer Pod no longer has a visible progress bar.
 * Several threshold-based side screens have been updated with new buttons for mouse-based entry, rather than a slider.
 * Temperature sensor now allows the entire temperature range to be selected (even if the sensor itself can't handle it...)
 * Improved building status text for infinite queues with missing ingredients.
 * Medium quality small statue has been redesigned
 * Critters will once again be able to find food inside a Critter Feeder
 * Fix up some crashes that resulted form dissociated astro-dupes
 * Improve tooltip when a building can't be placed at certain locations
 * Metal Refinery once again requires enough coolant to begin fabrication
 * Fix fabricators building up an infinite supply of resources if their fabrication is started and stopped
 * Fabricators should no longer get "stuck" if their operational state changes (i.e. from entombment, power, etc.)
 * Fix a crash on the Kiln if it got entombed while working
 * Doors will once again update their temperature to match their environment
 * Updated Korean and Chinese translations
 * Duplicants pick up Pacu using their multigun rather than bagging directly, because they are unable to actually stand on a fish trap.
 * Further logging improvements for disappearing rocket parts -- If you've launched a fresh rocket since Thursday's hotfix, and it has come back without pieces, please post the save file so we can determine where they went! :)