Starmap

The Starmap allows travelling to other nearby asteroids, planets and other destinations with a Rocket.

To unlock and upkeep the Starmap a Telescope is required while the Telescope itself is also needed to research destinations before one can travel to them.

Starmap in DLC
For the Spaced Out DLC the Starmap and the Rocketry program has been entirely reworked.

See:
 * Starmap in Spaced Out
 * Rockets in Spaced Out
 * Telescope in Spaced Out

Starmap
The center part shows Destinations which are found every 10,000 kilometers away from the starting asteroid with possibly several being the same distance away. At most 4 Destinations can be found on the same tier.

To research Destinations which are further away, one Destination a tier below it must be analyzed. Time to analyze depends on distance.

What Destination can be found depends on the distance. Most are randomly selected generated but a pattern is followed.

Sometimes there are no destinations in a 10,000 km distance "band", starting at 60,000 km. This does not prevent further Destination spawns, it is merely an empty space.

Each 10,000 km takes an additional 3 cycles to travel to and back from.

Destination Status
The right part shows details and possible actions for the selected Destination.

Analysis must be done with a Telescope first to unlock a Destination for Missions.

Research is done from the top to the bottom of the list. Each done by one Research Module and yields 50 Data Bank the first time.

Research targets mark those which reveal ??? materials which will either be Niobium, Fullerene, Isoresin, Abyssalite or nothing. All but Volcanic Planets have at least one ??? and there is basically a 50% chance to have another. Those materials appear in much less quantity.

World Composition of each Destination is shown in % which will be used to calculate how much of each material will be brought back. You will bring back (% of material / total % of type) * Cargo Bays * 1000 kilograms. For example, if an Organic Mass has only Algae and Slime as Solid and both are listed at flat 25%: 500 kg of each material will be returned per Solid Cargo Bay. If 5% Isoresin was found on the same Destination, 90.909 kg will be returned ((5/55)*1*1000), along with 454.545 kg ((25/55)*1*1000) of Algae and Slime.

In the case a material is the sole suitable material on a Destination: 1000 kg per Cargo Bay will be returned. For example, if Water was at 19% and the only liquid present, one Liquid Cargo Tank would bring back 1000 kg (1000*(19/19). This makes Gas Giants very attractive for Rare Materials because they are the only Solid material there.

Critters and seeds do not use the weight system, and instead provide a fixed amount for a type per Biological Cargo Bay.

Rocket Hangar
The left part lists complete Rockets and all their details. Reach is also displayed on the center part when a rocket is selected.

List of Rockets
 * Shows completed Rockets which can be renamed and clicked at to select a rocket as well as their Status.

Launch Checklist
 * Destination Selected.
 * Astronaut was assigned and boarded the Command Capsule over a Gantry.
 * Atmo Suit was delivered to the Command Capsule.
 * Cargo Bays must be completely empty before launch
 * The Rocket should not only have an Engine and a Command Capsule (to be even listed) but also a Fuel Tank.

Max Range
 * Total oxidizable fuel, Petroleum, Liquid Hydrogen and Iron need Liquid Oxygen or Oxylite to burn.
 * Main Engine efficiency, different fuels pack more punch than others.
 * Average Oxidizer efficiency, Liquid Oxygen has 133% and Oxylite 100% efficiency, the better the efficiency, the less fuel is needed to achieve the same distance.
 * Total thrust, total range based on the above without taking Weight Penalty into consideration
 * Weight Penalty, the heavier the rocket, the bigger the penalty will get, exponentially. The formula is Penalty = Max[Shipweight, (Shipweight/300)^3.2]
 * Total Range, Total Thrust minus the Weight Penalty

Mass
 * Dry Mass = weight of the rocket
 * Wet Mass = weight of the fuel
 * Total = Dry Mass + Wet Mass

Storage
 * List of Cargo Bays installed and their Capacity.

Fuel
 * List of Fuel Tanks and the mass with which they are filled with.

Oxidizer
 * List of Oxidizer Tanks and Booster and the mass with which they are filled with.

Passengers
 * List of Duplicants in the Rocket.

Destinations
Each range bracket will have either guaranteed or random destinations. Guaranteed destinations always appear, and random destinations are added from a pool. There will be 10 to 20 random destinations, and no more than 3 random destinations are added to a given bracket.

The average distribution for normal resources is an equal share between each one, and no resource will offer more than double of any other resource.

Rare resources are added to destinations regardless of type, and will occur on almost every destination. There is a 2.21% chance to have no rare resources, 24.26% to have one, and 73.53% to have two. Each rare type is equally likely. There is also a 33% chance that a destination will have a Neural Vacillator charge as one of the research opportunities. With the exception of a destination having three research opportunities, it is impossible to tell if a given destination has a neural vacillator charge in advance.
 * Abyssalite has a weight of 50 to 100. (50% as much as regular resources)
 * Isoresin has a weight of 30 to 60. (30%)
 * Niobium has a weight of 10 to 20. (10%)
 * Fullerene has a weight of 0.5 to 1. (0.5%)

Artifacts
Artifacts are rare resource, which can only be obtained from space mission. Each destination has fixed probability to get certain artifacts.