Versions/CU-272331

Update Information

 * Overall tuning to the power and fertilizer economies
 * Solar panels have a higher max wattage and sun is much much brighter so panels are at max watage for more of the day
 * Meteor showers occur for a smaller percentage of the season
 * Methane generator produces more waste heat
 * Petroleum generator uses less fuel
 * Fertilizer maker is no longer a methane power producer, now it's a fertilizer producer with a specialized recipe
 * Compost produces dirt, sleet wheat requires dirt. Farm station still requires fertilizer
 * Reduced cost of Bunker Door and Bunker Tiles.
 * Puft and light bug will swim up through water to avoid drowning.
 * Hatches no longer try to move vertically between floor tiles.
 * Comet plays damage sounds as it passes through any tiles/buildings, not just on destroy.
 * Fixed another crash when Duplicants were at the top of the simulation grid.
 * Fixed a simulation crash that could occur if a building was destroyed right after being placed using sandbox tools.
 * Fixed another debug key crash in the main menu.
 * Shine bugs stop glowing when they're overcrowded.
 * Liquids will attempt to displace their neighbour liquids if they have sufficient mass. This should _reduce_ the occurrences of a little puddle of liquid stopping the flow of a much larger river of liquid but checkboard type patterns will still ultimately result in the stall.
 * Shine bug egg names should no longer be capitalized when showing up in storage.
 * Creature pivot locators should no longer be visible.
 * Light bug babies should no longer all look the same.
 * Fixed some string formatting on the tooltips in the jobs menu.
 * "Unassigned" in the jobs menu is now localizable.
 * Meteor detector sound effects.