Versions/R1-259633

Update Information

 * Critter feeder now organizes it's storage options by creature diet.
 * Creatures now start off wild and become tame after being groomed for a couple of cycles.
 * Wild creatures consume/produce much less than tame creatures.
 * Broad tuning pass on creature consumption/production to account for their life cycles.
 * Creatures should now die if they run out of calories.
 * Geyser are now dormant for a shorter portion of their "big cycle".
 * Improved studied geyser status items.
 * Creatures should now spawn with the appropriate max health.
 * Hatches should no longer spawn in the air when starting a new game.
 * Creatures will now get overcrowded if too many of them are in the same room.
 * Morbs should no longer get stuck spawning polluted oxygen.
 * Using a specific world gen seed should now always spawn the same type of geysers in the same locations.
 * Auto-Sweeper can no longer sweep through Mesh/AirFlow tiles.
 * Fixed an issue where the simulation was destroying gas mass.
 * The priorities screen now allows you to cycle back to auto-assigned(the wrench) if you've manually changed it.
 * Fixed a crash that could occur when browsing the database.
 * Ranchers should no longer try and ranch burrowed hatches.
 * Several databse link fixes.
 * Fixed an issue where the wrong autosave file was being deleted.
 * Fixed crash that could occur when fighting creatures.
 * Fixed a crash that could occur if a creature could no longer reach their ranch station.
 * Debug paint tools now have an eye dropper tool.