Versions/AP-417040

Update Information
Hi friends!

Can you believe Summer is here already? This Spring has really flown by! And so it's time for another patch. More and more the team has been focusing on DLC development, and so this time around it will be a fairly small patch Please hop on the testing branch and let us know how it's working, and also let us know if there are any pressing issues we've missed, either here or in the bug forums!

As always, thank you for your support and excitement. It's so encouraging to us to see everyone collaborating on complex designs, helping each other solve the smallest and largest problems, and continuing to dream about the future of this game together with us!

What does this testing branch contain so far?

Here are the changes we've made so far in this update, loosely categorized:

Fixes and Improvements

 * Timer Sensor's copy settings now copies elapsed time and whether it is in cycles mode or not.
 * Prevent fetch errands from putting items in storage that were never requested. This is a partial fix for "buildings with weird stuff inside them."
 * When a Hammer strikes Automation Wire/Automation Ribbon, it will correctly read the length of the wire/ribbon now.
 * Updated Chinese strings
 * Fix a case where "ghost bottles" would appear outside of buildings.
 * Fixed vertical wind tunnel description.
 * Fixed Puft Prince description.
 * Sauna no longer requires steam in pipes to operate, only that there is sufficient steam in storage.
 * Liquid and Gas Reservoirs no longer round the amounts of their contents before testing logic levels. Fixes a bug where they would activate when they were "close" to the activation amount.
 * Significantly reduce wait time when a crash occurs with mods present
 * Ice Maker is now overheatable like other production buildings.
 * Sweepy's Dock is now overheatable
 * Sweepy now correctly starts and stops charging if the dock becomes powered/unpowered while Sweepy is trying to charge.
 * Fix partial melting/partial evaporation heat calculations. Energy used should be the energy required, not the difference of what's available.
 * Fix bug where Auto Sweepers' storage was growing unbounded, but not delivering contents
 * Unfortunately this reverts the fix to the bug where sweepers drop their contents on load - our delivery system requires this, for the time being
 * The seed chance bonus from the Agriculture skill was only being applied at 1/100th strength. Now a 3% increased chance actually means a 3% increased chance. (This is on top of the base 10% chance any crop plant has of producing a seed.)
 * Fixed the Arbor Tree incorrectly stating that it had a seed drop chance. Pips must be utilized to get extra Arbor Seeds.
 * Conveyors show the proper names of contents, rather than always showing their element (e.g. Genetic Ooze)
 * Renamed the baby Pokeshell's molt to Small Pokeshell Molt. This makes it more clear in the various lists and screens where the molts can show up and fixes the functionality of the Conveyor Element Sensor.
 * Fix the Vitamin Chews saying they have no effect, when their effect is in fact 0.5.
 * Microchips and Micronutrient Fertilizer items will group into a single item when on the ground
 * CO2 puffs exhaled by Duplicants will no longer teleport their CO2 upwards when released inside a non-breathable space. Instead they will try to find a nearby CO2, breathable, or other gas cell to release into. (Note: There is still a bug where Dupes can still unexpectedly breathe CO2 into a non-breathable room if they are standing near the edge of a tile.)
 * Transit Tube corner animations have been made all the same length.
 * Transit Tube corner animations play faster so that duplicants maintain consistent speed
 * Fix drag tools (i.e. pipes, cancel) not stopping when clicking near UI
 * Ore Scrubber no longer requires chlorine in its pipe to work, only in its storage. It also shows a red status icon when it has insufficient mass in storage.