Versions/EX1-451611

Update Information
Hi friends!

We've been cranking away on some new worldgen and have things in a place where we can put it in the game for you to see. Note: these worlds are still subject to a bit more tweaking, so if you are worried about restarting your game, now would not be a good time to start fresh. But if you want to check out what we've got so far, generate a new cluster and look for these work-in-progress planets!

Additionally, we're working on making it easier to scout further out into the blackness of space, it just wasn't quite ready for today's release. Stay tuned!

Features

 * Worldgen: Added new “Moo Moonlet” to Terra and Swamp Clusters
 * Worldgen: Added new “Water Moonlet” to Terra and Swamp Clusters
 * Add a new "Sap Tree" point of interest. It will appear on newly generated Marshy Moonlets.
 * Worldgen: Moved "outer cluster" worlds further out now that more rocket engines exist
 * Added "Resin" material to the game. This is a precursor to Isoresin
 * Added “Graphite” material and recipes to the game. This is a precursor to Fullerene

Changes

 * Added the rocket internal fittings and battery module to the tech tree
 * Rockets automatically request their crew/kick out passengers when the launch button is pressed, rather than requiring correct crew to press the button. This obsoletes the "Auto" crew setting and makes launching a rocket less fiddly
 * Display worldgen failure popup when guaranteed POIs are not successfully placed and return to main menu.
 * Updated Korean and Chinese translations
 * Improved organization of the rocket checklist
 * Rework to the rocket module sidescreen

Art

 * Added more “ready to launch” states to modules

Fixes

 * Fixed rockets in space being entombed
 * Fixed crash when pressing ESC after loading a game with an invalid ClusterLayout
 * Center moons on the asteroid select
 * Centering Done button on options screens