Versions/TU-211867

Update Information
Thermal Upgrade is now Live!

Features

 * New Ice Biome
 * New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch
 * New Duplicant outfits
 * New Plants
 * New Steam Geysers
 * Food can now be preserved in sterile and/or cold environments
 * Pipes can now burst, and will take damage if the wrong element is piped into them
 * Duplicants are temperature sensitive and will get stressed in hot and cold areas
 * Duplicants can overheat and develop temperature-based diseases
 * Circuits can overload
 * Buildings can overheat
 * Mechanized Airlocks can be assigned custom access permissions
 * Dupes will now auto-repair buildings

Fixes

 * Research and cooking buildings no longer provide restful sleep
 * Dupes will always eat the least fresh item out of a food container
 * Better player feedback for rotting food
 * Ore properly melts
 * Creatures can no longer walk through “auto” or “closed” doors
 * The refill percent on the coal generator can now be set
 * Tiles display the correct temperature
 * Panning speed scales based on zoom level
 * Fixed invisible Muckroot plants
 * Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came
 * Fixed many mass conservation bugs in plumbing systems
 * Improved mass conservation on doors closing
 * Improved mass conservation on tile construction
 * Improved mass conservation of falling liquids
 * Shower liquid output temperature is same as input
 * Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only
 * Storage shows food freshness
 * Algae Terrariums no longer stop working if their inventory is full
 * Composting interval is much longer so it spits out larger chunks
 * Mealwood Plants now give negative decor
 * Tiles which have taken liquid pressure damage are now repairable
 * Dupes no longer get stuck when the ladder they were standing on gets deconstructed
 * Lights will no longer appear “on” if something else in the area is shining light on top of them
 * Fixed zombie Morbs
 * Memory optimization
 * Fmod upgrade (should resolve some audio crashes)
 * Misc crash/bug fixes