Versions/EX1-444834

Update Information
Hello all!

A bunch of crash fixes, as well as some worldgen fixes in today's patch. Enjoy!

Features and New Improvements

 * Remove two unrevealed tiles from the cool salt water geyser POI
 * Add sound to Plug Slugs
 * Got rid of some unnecessary tag animation for Plug Slugs
 * Clicking the "New printables!" notification selects each printer/pod in turn, rather than directly opening the printing screen. This was causing things to be printed on the starting colony regardless of where the player was
 * Having an inactive Porta Pod on another planetoid no longer halts the Printing Pod's progress
 * Rovers can't use massage tables, they are only for squishy things
 * Fix crash if a Duplicant dies while warping. Now they'll just fall out
 * Fix crash where some cluster generations were getting invalid planetoid locations
 * Updated Chinese strings
 * Fix crash when placing buildings out-of-bounds
 * Fix crash when there is an active errand in a rocket on rocket destruction
 * Renamed "High Velocity Payload" to "Interplanetary Payload"
 * Clarified Sublimation Station description based on its current function
 * Swapped out more placeholder strings
 * Fix surface fog-of-war on all worlds
 * Idle diagnostic is now muted by default
 * Diagnostic pin/mute settings are now preserved through save/load
 * Fixed line rendering issues in several UI screens
 * Increased collision box of Bog Jelly
 * Fix crash when opening the patch notes
 * Add another exclusive trait pair, "Beside Manner" and "Unempathetic"
 * Fixed possible crash when deconstructing habitat module
 * Fixed issue where worlds in some seeds spawned with only one or two biome types
 * Added Porta-Pod, Payload Emptyer, and Rocket Control Station to the tech tree
 * Reverted some accidental font changes in minion/care package select panels
 * Swapped the artwork of the gas and solid ports on the Payload Emptier
 * Fix dark colorstyle intended for load screen
 * Add icons to the load game details screen
 * Allow rockets to travel the final tile when they have exactly enough fuel left, rather than them being stranded with 1 tile range remaining
 * Increased the mob density of many creatures and plants across the cluster planets.
 * Added a "crust" to several worlds to prevent upper biomes leaking into space.
 * Moved outer ring planets in SwampStartCluster.yaml to rings 5 & 6 so they will be accessible until we add later tech rocket engines
 * Updated rocket port building descriptions
 * Show an icon/tooltip on a Spaced Out save
 * Colonies from the wrong version of the game are shown disabled in the load screen.