Versions/EX1-447268

= Update Information =

Welcome back everyone and happy new year! We hope you had good, relaxing holidays. We've got two exciting pieces of news for you today!

Mod System Enabled for Spaced Out!
We've got a new patch that will release for both the base game and Spaced Out! DLC, which will allow mods to control their compatibility with different versions of the game. With this update in place, we've turned mod loading back on for Spaced Out!

If you're a modder, head over to this post to see all the details about modding for Spaced Out! For anyone using mods, know that while this doesn’t automatically make your mods compatible with the DLC, it will now be possible for them to be updated. Please be patient while the modders work on these updates, and show them lots of appreciation for their hard work too!

There are a few other mod fixes and tweaks along for the ride in this update as well, which are listed in the patch notes.

Regular Release Cycle Begins This Month
Finally, those of you running the DLC may notice that we've turned the countdown timer back on in the main menu. Our next release will be on January 28th, at which point we'll be going into steady 3-week releases from then on. There will be a testing period as usual before each release, but we want to do frequent updates so that we can iterate on your feedback more quickly than in the original ONI Early Access.

The first testing period will begin in the next couple days, once we're sure this mod patch is stable.

Features and New Improvements
Fixes:


 * Turned mods back on
 * Mod Screen now shows which mods are available for the current DLC configuration
 * Reactivated the countdown timer on the main menu
 * Move the DLC toggle button into the main menu buttons now that the countdown is active again
 * Fix crash when entering an invalid int for Coordinates on Asteroid select
 * Fixed crash hovering over Skills button while Trailblazer module descends on world without Duplicants
 * Fixed typo preventing Sweetle eggs from being printed from care packages
 * Fixed crash when Oil Well is deconstructed or melted
 * Fix crash caused by running out of TagBits. This would happen in late-game bases, especially with mods
 * Fixed crash when changing the Bottle Emptier to Sweep Only when a Duplicant has already picked up a bottle to deliver
 * Relink Rocket Platform to stranded rockets when it is rebuilt. For older saves with this issue you will need to deconstruct and rebuild the Rocket Platform
 * Duplicant portraits on the Skills Screen are no longer drawn outside the scrolling panel
 * Remove debug logging for dupes using oxygen masks in space. It was bloating the log file causing a crash on Linux

Mods:

transition as we roll out the mod_info stuff
 * Mod Uploader now prevents uploading a mod that doesn't have mod_info.yaml
 * Added a link to the forums at the top of the Mod Uploader window
 * Translation mods are now loaded "as mods" rather than directly from steam workshop. This gives the possibility of loading translations locally (easier for developing these mods!) as well as installing translations on non-steam platforms via the "local" mods folder.
 * Mods are now enabled per-DLC so that incompatible mods can be disabled in one case but re-enabled when back on a compatible DLC
 * Cut down on some log spam by making certain messages only show up if a mod is in the dev folder
 * Treat translation mods specially, and default them to ALL DLC combinations if no mod_info is found. This is to make a smoother
 * Removed support for archived_versions.yaml, now the archive system relies entirely on mod_info.yaml