Versions/LU-350563

Update Information

 * Seed self-planting has been disabled again. Wild plants will no longer replant themselves if they get uprooted.
 * Pips are more picky about where they plant seeds, and won't crowd wild plants too close together.
 * More tooltips have received formatting
 * Fix duplicant's characteristics on the monument
 * Coal Generator CO2 output temperature has been corrected
 * Sink/Sanitizer/Ore Scrubber shows outputs under the correct heading in the building details
 * Duplicants no longer get stuck in a falling loop inside a door
 * Also Slicksters
 * Added "Tofu" food item
 * Tweaks to victory sequences
 * Remove a Journal entry that was crashing
 * Further revisions to Saltvine animations
 * Revisions to the Nosh Sprout animations
 * "Never autosave" actually won't save now
 * Can dump ice from the icemaker from the building's details panel
 * Decor plants now count as plants for Nature Reserves and Parks
 * But Tree branches do not
 * Fabricators will resume progress if the errand is interrupted
 * And also after save/load
 * Pip's "rummage" action no longer makes items invalid
 * Items produced by rummaging are displayed in the correct order
 * New Ethanol Distillery animations
 * "Large Glaciers" from world traits are created ice-cold, so they don't instantly melt
 * Large Boulders are a little smaller, and all boulders contain some igneous rock
 * Fixed a worldgen bug which was preventing things from being spawned, notably seeds in Ice biomes
 * Add a muckroot variant for the Forest starts. It's much more rare but contains lots of calories.
 * Fix crash when opening a Database entry for a tutorial that doesn't have a video
 * Updated Pip cheek artwork
 * Fix issue causing missing tooltips and incorrect cursors on the Build menu
 * Pipe optimizations have been added back in, along with bug fixes for:
 * Crashes when loops are created
 * Crashes when single pipes are destroyed
 * Pipe contents getting "blocked" by inline sources