Talk:Resource

About merging List of resources into Resources
The Resources page has a list of resources with descriptions, but it would be beneficial to have a sortable table with all the resources. I just recently created the page List of resources, which has a sortable table with every attribute for every element. It has been suggested that the table be merged into Resources.

I could just add the table at the bottom of the Resources page. What do you think about that?

Menna (talk) 17:10, 22 March 2017 (UTC)


 * Nice job! is sortable table built in tool? i may add some data.
 * I think its nice and all, but for visibility is better on its own page, just crosslink a few times. ~Champein


 * The page List of resources has now been merged into Resources! Thanks to Kai/SchlauFuchs for the effort. Menna (talk) 18:00, 8 October 2017 (UTC)

Separation into Subpages with Transclusion
This would probably be better if we did each of the section tables on a separate page, and then transcluded those tables in, the way Plant does with Plant/Plant comparison. This way we could also have pages that discuss categories of these materials separately, such as Materials for building materials. Rezecib (talk) 19:50, 18 June 2017 (UTC)
 * We have actual pages like Raw Mineral where these tables could exist, and we then just embed them with double curly braces in the Resources page Kai (talk) 20:53, 18 June 2017 (UTC)
 * I am trying this out for the first category. Kai (talk) 20:55, 18 June 2017 (UTC)

Updating the Resource Property Table table
We need some kind person to update the Resource Property Table, because there have been three major updates since the table was made: The Agricultural upgrade, the Outbreak "upgrade" and the Oil upgrade.

Having a list of all the resources in a sortable table is quite handy! Menna (talk) 18:00, 8 October 2017 (UTC)


 * Once a decision is made on the comment below about phase consistency, I can start chipping away at it. I also noticed there are several mistakes in elements with regards to thermal conductivity and specific heat being listed backwards. I already corrected a few and will continue doing so as I check them. Polluted Oxygen I think is at least one that still needs to be fixed so others can see what I'm talking about. RokdogPedia (talk) 13:03, 3 January 2018 (UTC)

Making phase changes Consistent
While the full list of resources is great, there are a number of inconsistencies in how phase changes are represented. For example, Iron is stated as Iron, with it's two phases just stated in that row and not as it's own elements. Chlorine on the other hand has three separate rows, one for each of its phases.

Personally, I would say that removing redundant rows and just having elements that only changes "within itself" would be best. However, I'm not sure whether or not the different phases of materials have different properties? Also, it might confuse someone if they are looking for something in the table which doesn't exist as its own row.

I'm willing to go over these and make them consistent in either direction, but I'm not sure in which Weakman54 (talk) 15:04, 2 January 2018 (UTC)


 * I had also observed this and agree, the format needs to be consistent. I'm going to put myself down in the same camp as you as well, and would prefer removing redundant rows, and use columns to organize the phase changes. This may create the desire to break the table into 3 sub-tables to account for the various default states of elements however. For example, if the columns are ordered "Solid | Liquid | Gas" and the element is Oxygen, the stats for its default state are on the far right column. Breaking the elements down into sub-tables by their default states would be one possible way to address this. RokdogPedia (talk) 1:00, 3 January 2018 (UTC)


 * One way to do it, is to keep the names that has the state written ("Liquid Oxygen" for example), and then add a parenthesis to materials that does not have it (So, "Oxygen (gas)"). The game seems to follow the general naming convention of keeping the "normal state" of a resource without modifiers, and then adding a modifier on any material that is not normally found. I have also been working on a graph over all state changes, which might be interesting to have here as well. One question is also which resources should be in the left-most column for any specific element. I suggest to have all the materials that require a parenthesis there, since those would correspond to the resources you would "normally" find in the game. (So some materials will have several entries in the "material name" column, such as igneous rock (solid) -> magma (liquid)). Weakman54 (talk) 08:34, 4 January 2018 (UTC)