Versions/EX1-450552

Update Information


Hello friends!

The Re-Rocketry update went out just one week ago, and now we're back to updating the testing branch! As a reminder, anyone who owns the Spaced Out! DLC can join this branch to check out new content as we're developing it and give feedback even earlier in the process.

There are a few new things coming to testing right away, but the main feature you'll see is liquid, gas and solid fittings which will allow rocket interiors to connect to the storage on that rocket, as well as connect to the new battery module! This provides new options for loading and managing your crew's resources, and allows rocket interiors to become part of your overall logistics network. Please check them out and let us know how they're working for you.

There are also a handful of bugfixes and updated art and sounds that we've done in the last week, detailed in the full patch notes.

More changes will be coming soon as we're continually updating the testing branch, so keep an eye out. As always, thank you so much for your bug reports and feedback!

What does this testing branch contain so far?
Here are the changes we've made so far in this update, loosely categorized:

Features And Changes

 * Added new Rocket Interior Fittings:
 * Power Outlet Fitting
 * Liquid Intake/Output Fittings
 * Gas Intake/Output Fittings
 * Conveyor Receptacle/Loader Fittings
 * Added a new Battery Module to rockets which stores excess power generated by a rocket engine or ground facilities. Provides stored power to Interior Rocket Outlets
 * Rocket engines now generate some power while in flight
 * Hooked up new Duplicant animation in the main menu
 * Hooked up incremental loading animations for the Orbital Cargo Module
 * Hooked up new animations for the Interplanetary Payload

Audio

 * Added new sounds to main menu
 * Added sound for Trailblazer Module and Scout Lander
 * Added ambient loop to the main menu

Fixes

 * Potential workaround for users crashing before the Klei logo. Try adding “--force-glcore” to the Launch Options in Steam (right click Oxygen Not Included -> Properties)
 * Fixed a temperature related crash which primarily happened on the frozen world with iron volcanoes
 * Fixed an issue where sometimes a geyser's output would transition the wrong element, which made it appear as if a different element was being emitted
 * Fix for issue preventing some colony diagnostic alert settings from save/loading correctly
 * The new version of the Large Liquid Tank had an incorrect ID, which may have caused save/load issues. If you have a Large Liquid Tank in your save, you may need to deconstruct it and rebuild it
 * The "Cargo not loaded" launch condition was showing a blank message
 * Removed assert “tried to burn more oxidizer than was available” that is no longer valid

Graphics

 * Repositioned side view of Oxygen Mask
 * In progress: New effects added rocket modules to indicate when a rocket is ready to launch
 * Visual updates to rocket engines that were ported over from the base game
 * Finalized artwork for Orbital Cargo Module
 * Added a Duplicant to the Spaced Out main menu

Mods

 * Worldgen: We restructured the StreamingAssets folder separating the base and Spaced Out files
 * Worldgen: We are phasing out the pointsOfInterest list in favour of using subworldTemplateRules

What is open testing?
"Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?
Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the open testing build?
Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an open tester?
There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the open testing build?
You can switch your branch on Steam using the instructions below:

How to change branches in Oxygen Not Included (Steam)

 * You must own the Spaced Out! DLC
 * In Steam, click on Library > Games.
 * Scroll down to Oxygen Not Included.
 * Right-click and select Properties.
 * Go to the BETAS tab.
 * In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
 * This branch does not require a password.
 * In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
 * Your game will be updated to the the previous branch.
 * Launch and play Oxygen Not Included