Versions/RU-282822

Update Information


Hello everyone,

Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program!

Soon they’ll be able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find to the colony.

If you're interested, you can help us test this new content on the Rocketry Upgrade testing branch. These features are still being developed so please expect bugs, interface issues, and imperfect balance. We do, however, encourage you to comment on the game as you're currently experiencing it, as we'll be considering your feedback while we further develop the update.

We look forward to reading your thoughts and opinions on the Suggestions Forum.

Thank-you!

What does this testing branch contain so far?
The following content is available in the testing branch:

Content:
 * Modular rocket parts which can be assembled in a variety of ways
 * A new UI screen for interacting with your fleet of rockets and their missions
 * New buildings to support rocket-related research and development
 * A new critter and plant which can be brought back from space
 * Several new Codex entries to unlock over multiple playthroughs
 * New elements which affect Steel and Natural Gas production
 * Buildings for gas bottling and emptying
 * A new "No Sweat" game mode has been added to tailor your experience to your preferred playstyle. The previously available game mode is now called "Survival".

New Stuff

 * '''The game now has rockets.
 * '''New Buildings: Kerosene Rocket Engine, Liquid Fuel Tank, Cargo Bay, Gas Cargo Tank, Liquid Cargo Tank, Special Cargo Bay, Command Module, Gantry, Cargo Bay, Astronaut Training Center, Telescope, Oxylite Refinery, Liquid Reservoir, Gas Reservoir, Gas Bottler, Gas Bottle Emptier
 * '''New Creature: Gassy moo
 * '''New Plant: Gas Grass
 * '''New research point: Gamma
 * '''New Roles: Cadet/Astronaut
 * '''New element: Fossil, Sour Gas
 * '''New playstyle modes: Survival/No Sweat

Changes

 * '''Fix deodorizer emitting oxygen and clay into the cell above itself, even if that cell is solid.
 * '''Fix dupes not working during Red Alert if it's during bedtime.
 * '''Heat energy renamed from Watts to DTU/s to acknowledge that the game does not conserve energy when converting from electrical to heat. Thermal conductivity and specific heat capacity units have been updated accordingly.
 * '''Liquid Chlorine no longer links to the solid codex entry.
 * '''Dupes no longer consider whether it is "night time" when choosing whether they should wake up.
 * '''Slickster no longer plays hovering sound when swimming.
 * '''Water and Polluted Water now have the same SHC so that the water purifier won't magically cause a loss of energy.
 * '''More animations allow Duplicants to play their speech animations.
 * '''Fixed a bug where Dreckos would not eat plants which were loaded in a wilted state.
 * '''Fix plants sometimes not reacting to temperature changes.
 * '''Tune fatal temperatures for various plants now that they are more reliably killed, ~50+ degrees of leeway between wilting and death.
 * '''Tune down the light absorption factors of the common gases.
 * '''Diseases that have actually been contracted cure more quickly with Strong immunity and more slowly with Compromised immunity.
 * '''Calorie burn is now customizable in the setting screen.
 * '''Plants will now sleep at night.
 * '''Conversation topics are no longer viral.
 * '''Fix selection collision for objects wider than 2 tiles that are flipped horizontally.
 * '''Dupes can now have conversations about their attributes and current role.
 * '''New sound effects for trussed baby creatures.
 * '''New sound effects for a bunch of duplicant reactions.
 * '''New glass ore art.
 * '''Fix auto-sweeper range visualization incorrectly passing through glass tiles.
 * '''Fix the tinkering buffs from engineering roles not stacking correctly.
 * '''Fix mechatronics construction buff not stacking.
 * '''Fix builder construction buff labels.
 * '''Fix suit expert athletics buff mislabeled.
 * '''New trussing anims.
 * '''Copy settings now copies auto wrangle and max critter settings.
 * '''Showering takes less time.
 * '''Dupes now require a shower whenever they wake up instead of at dawn.
 * '''Shower now applies a “showered” morale boost.
 * '''Added morning stretch sound effects.
 * '''Updates Espresso Machine sound effects.
 * '''Added a "blank" minion widget on the schedule which can be used to "pull" dupes to that schedule.
 * '''Fix drop down alignment on schedule screen and roles screen.
 * '''"Inspect" popup now has a button to directly open the codex entry.
 * '''Display a handy notification on the schedule screen to show the morale gain, and alert to weird schedules.
 * '''Added tutorial messages to codex.
 * '''Rec buildings no longer give "took a break" effect.
 * '''Duplicants now get a morale boost depending on how many Blocks of Downtime they have in a cycle (up to 5).
 * '''Make Night Owl correctly apply to all skills.
 * '''Shine bug diets now include all of the foods which are listed as impacting the egg variants they're capable of laying.
 * '''Fix Morb increasing polluted oxygen mass indefinitely if there is any other gas present.
 * '''Arrow on the schedule screen shows the current time of day.
 * '''You can now paint schedule blocks by dragging!
 * '''Ranch Station displays status item warning of missing role perk required for operation.
 * '''Fixed meter layering issues.
 * '''Food/Decor perceptions are now shown on the details screen.
 * '''Valve's are now prioritizable.
 * '''Heavi Conductive Joint Plates are no longer allowed to have their wire connection points overlap other bridge connector end points.
 * '''Clicking on a line in the display will no longer select items which do not count towards the total.
 * '''Fixed formatting issue in resource display tooltip.
 * '''Buildings that are only constructable by people in a certain role will now show that information under the Requirements section of the build menu.
 * '''Marking food for compost no longer resets freshness.
 * '''Fix dupes not taking Placebo when they have a medbed available.
 * '''Increased Placebo duration from half a cycle to just under one cycle.