Template:Infobox Building/zh/doc

Infobox to display stats about Buildings.

TemplateData
{ "params": { "category": { "label": "类别代码", "description": "游戏内建筑类型 或 \"特殊(special)\" 的英文.", "example": "Station", "type": "string", "suggested": true },   "contentBase": { "label": "本体内容", "description": "游戏本体中是否可用", "example": "no", "type": "boolean", "default": "yes" },   "contentSO": { "label": "眼冒金星内容", "description": "在眼冒金星DLC中是否可用.", "example": "no", "type": "boolean", "default": "yes" },   "name": { "label": "建筑名称代码", "description": "游戏内建筑名称的英文.", "example": "Algae Terrarium", "type": "string", "default": "", "autovalue": "" },   "imageName": { "label": "图片文件", "description": "图片文件名称.", "example": "Building Algae Terrarium.png", "type": "wiki-file-name", "default": "[Building name].png", "autovalue": "Building .png", "suggested": true },   "description": { "label": "描述", "description": "游戏内对建的描述.", "example": "消耗藻类来生产氧气并去除一些二氧化碳. 在光照下可获得10%的效率提升. ", "type": "string", "suggested": true },   "flavorText": { "label": "背景描述", "description": "游戏中对该建筑的背景描述", "example": "藻类群体，复制群体……我们只是，大同小异. ", "type": "string", "suggested": true },   "research": { "label": "需求科技代码", "description": "解锁需要的科技的英文", "example": "Basic Farming", "type": "wiki-page-name" },   "width": { "label": "宽度", "description": "该建筑的宽度. ", "example": "1", "type": "number", "default": "?", "suggested": true },   "height": { "label": "高度", "description": "该建筑的高度", "example": "2", "type": "number", "default": "?", "suggested": true },   "rotation": { "label": "旋转模式", "description": "建筑的旋转模式. 一般可以是\"旋转\"（Turnable，比如与门）、\"翻转\"（Mirrored，比如抽水马桶）、\"不可旋转\"（Directional，比如砖块）. ", "example": "Turnable", "type": "string" },   "power": { "label": "用电", "description": "建筑物用电情况. 负号代表耗电. ", "example": "-120", "type": "number" },   "heat": { "label": "发热", "description": "建筑物发热（DTU/s）. ", "example": "4500", "type": "number" },   "overheat": { "label": "过热温度", "description": "建筑物过热温度（°C）. ", "example": "75", "type": "number" },   "freeze": { "label": "冻结温度", "description": "建筑物冻结温度（°C）. 比如冰冷风扇的冻结温度是0°C. ", "type": "number" },   "floodable": { "label": "可淹没", "description": "淹没时能否继续工作. ", "example": "no", "type": "boolean", "default": "yes", "suggested": true },   "decor": { "label": "装饰度", "description": "建筑物装饰度. ", "example": "-10", "type": "number" },   "decorRadius": { "label": "装饰度范围", "description": "能被影响的最远距离. ", "example": "2", "type": "number" },   "noise": { "label": "噪音", "description": "产生的噪音（未实装）. " },   "pipeIn": { "label": "输入液体", "example": "Water", "type": "string" },   "pipeOut": { "label": "输出液体", "example": "输出 Liquid，其他 Liquid", "type": "string" },   "ventIn": { "label": "气体输入", "example": "Gas", "type": "string" },   "ventOut": { "label": "气体输出", "example": "输出 Gas，其他 Gas", "type": "string" },   "requires": { "label": "需求", "description": "需求物质和条件，比如复制人操作/技能. ", "example": "Water: Carbon Dioxide: ", "type": "string" },   "storage": { "label": "库存容量", "description": "建筑物的库存容量. ", "example": "Water: 2 kg", "type": "string" },   "effects": { "label": "效果", "description": "建筑物效果（一般是复制人行走速度加成）", "example": "Polluted Water: ", "type": "string" },   "autoInGreen": { "label": "输入绿色信号", "description": "当建筑物接收到绿色信号时的动作. ", "example": "发射火箭", "type": "string" },   "autoInRed": { "label": "输入红色信号", "description": "当建筑物接收到红色信号时的动作. ", "example": "等待发射指令", "type": "string" },   "autoOutGreen": { "label": "输出绿色信号", "description": "该建筑物输出绿色信号的条件. ", "example": "发射检查表完成", "type": "string" },   "autoOutRed": { "label": "输出红色信号", "description": "该建筑物输出绿色信号的条件. ", "example": "发射检查表未通过", "type": "string" },   "material1": { "aliases": [ "material" ],     "label": "建筑材料1代码", "description": "建筑材料的英文. 对应amount1的值. ", "example": "Cultivable Soil", "type": "string", "suggested": true },   "material": { "label": "建筑材料代码", "aliases": [ "material1" ],     "type": "string", "deprecated": "建议使用material1. " },   "amount1": { "aliases": [ "amount" ],     "label": "建筑材料数量1代码", "description": "需求建筑材料1的数量（kg）. ", "example": "100", "type": "number", "suggested": true },   "amount": { "aliases": [ "amount1" ],     "label": "建筑材料数量", "type": "string", "deprecated": "建议使用建筑材料数量1. " },   "material2": { "label": "建筑材料2代码", "description": "建筑材料2的英文. 对应amount1的值. ", "type": "string" },   "amount2": { "label": "建筑材料数量2", "description": "需求建筑材料2的数量（kg）. ", "type": "number" },   "material3": { "label": "建筑材料3代码", "description": "建筑材料3的英文. 对应amount1的值. ", "type": "string" },   "amount3": { "label": "建筑材料数量3", "description": "需求建筑材料3的数量（kg）. ", "type": "number" } },  "description": "创建一张显示建筑数据的表格. ", "paramOrder": [ "name", "imageName", "contentBase", "contentSO", "description", "flavorText", "research", "width", "height", "rotation", "category", "power", "heat", "overheat", "freeze", "decor", "decorRadius", "noise", "pipeIn", "pipeOut", "ventIn", "ventOut", "requires", "storage", "effects", "autoInGreen", "autoInRed", "autoOutGreen", "autoOutRed", "floodable", "material1", "amount1", "material2", "amount2", "material3", "amount3", "amount", "material" ], "format": "block" }

Example
{{Infobox Building {{clear}} {{Doc/end}}
 * name        = Ladder
 * imageName   = Building Ladder.png
 * description = Enables vertical mobility for Duplicants.
 * flavorText  = (That means they climb it.)
 * research    =
 * category    = Base
 * width       = 1
 * height      = 1
 * rotation    =
 * power       =
 * heat        =
 * overheat    =
 * freeze      =
 * floodable   =
 * decor       = -5
 * decorRadius = 1
 * pipeIn      =
 * pipeOut     =
 * ventIn      =
 * ventOut     =
 * requires    =
 * storage     =
 * effects     =
 * autoInGreen =
 * autoInRed   =
 * autoOutGreen =
 * autoOutRed  =
 * material1   = Raw Mineral
 * amount1     = 100