Versions/OU-234005

Update Information
Welcome to everyone who has joined the Public Testing branch! We really appreciate all the bugs you've been reporting, and hope you are enjoying the new content. There are a number of issues we're still investigating, such as the duplicant animations being a little... wonky... but in the mean time, here's some fixes in time for the weekend. Have fun! :)

Changes and bugfixes

 * Plastic is properly categorized for storage in storage lockers
 * Suit Marker arrow works properly
 * Poly Press and Refinery now correctly require duplicant work
 * Moved Suits overlay default shortcut key from F12 to Shift-F1 to prevent conflict with steam
 * Plastic tiles are now solid
 * Duplicant wounding no longer prevents duplicant death
 * Hide health bars of buildings in unexplored areas
 * Fix for construction FX sticking around after a job completes
 * Improvements to Hatch burrowing logic to account for cancelled tile consturction
 * Fixes to custom game settings and world gen seed
 * "Bathroom" room bonus is actually a bonus now
 * Doctored duplicants continue healing even if they leave the bed
 * Changed "T" suffix to "t", for tonne.
 * Updated artwork on plastic ladders and tiles, oil refinery
 * Neural Vacillator fixes
 * Previewing a light-producing building no longer actually adds light to the world
 * Hatch eating logic updated to prevent unnecessarily ignoring edible ores
 * Differentiated mop and dig status items
 * Fix for Liquid Cooled Fan crash
 * Suit overlay can't be opened until suits are researched
 * Updated sound effects for refinery and slickster
 * Plants will fully grow whether you're looking at them or not now
 * Miscellaneous tweaks and crash fixes