Versions/QLM1-297718

Update Information

 * Further work on build menu building icon line weights
 * Slicksters no longer freeze if they can't reach their favourite pee spot
 * Pufts no longer get confused if there's a door above them when they try to poop
 * Duplicant portraits fixed in most screens
 * Suits and other equipment should properly restore its visuals and effects when an astronaut leaves a rocket
 * Items on Pedestals will no longer be invisible after a save/load.
 * Astronauts should unassign from a rocket module on the first try now.
 * Potted Plants' decor bonus will correctly restore after wilting
 * Updated animations for the Fish Relocator
 * Fixed a layering issue with the Neural Vacillator
 * Partial optimization of fetch chores
 * Duplicants will now sleep in their beds on load
 * Secondary ports (e.g. on filters) will correctly restrict overlapping placement
 * Fixed more cases where dupe-operated production buildings were stalling out
 * Fix a crash in production buildings
 * Kiln recipes are named by output now
 * Smart Battery and similar buildings now allow text input
 * "Copy Settings" works for dupe-operated production buildings
 * New animation for the Critter Sensor
 * Paintings and Sculptures now rely on Job traits rather than Creativity skill to create ugly/mediocre/materpiece artworks. (Creativity skill still affects the "work time" for completion.)
 * Overhaul of decor values for the new decor items, as well as tech tree positioning and build menu grouping.
 * New strings for the decor items
 * Added "Master Artist" for creating highest-tier decor
 * Added new flower pots
 * Canvases now require fibres to construct.
 * Tech items should no longer be "off the end" of the research screen scroll area
 * Updated artwork on the sculptures
 * Decor no longer passes through mesh/airflow tiles, but still passes through windows.
 * Moulding Tile is now Trimming Tile, and is no longer a tile but a ceiling decoration.
 * Baby Puft now blinks correctly
 * "Raw Metal" renamed "Metal Ore" to reduce confusion with "Raw Mineral"
 * Work-in-progress variations for sculptures
 * More fixes for crashes on load
 * Fix for game hanging when rockets land
 * Rockets now are created with generated names.