Spacefarer Module

Multiple Duplicants can travel in and commandeer the Spacefarer Module. It has significantly more space than the Solo Spacefarer Nosecone.

Interior
The module lacks any ports for fluid channelling, solid shipment and power circuits; ports have to be installed to allow for this. See the following section.

The interior always begins with all tiles at 20°C. This means that any plants that are intended for disposing Polluted Water from washrooms, e.g. Thimble Reed, won't be active, at least not initially.

However, the module interior has no means of cooling whatsoever. This has to be built into the module, somehow. The most compact means of doing so is a Wheezewort, which would irradiate the occupants if placed poorly. Furthermore, this requires bringing along Phosphorite, thus adding to supply concerns.

Output Port Fittings and Cargo Modules
The following devices with dedicated ports have to be installed on the floor of the module, if the player wishes for ease of loading the module with supplies; furthermore, the rocket must have the prerequisite modules for these to work, because they can only draw supplies from these modules.
 * Liquid Output Fitting: This requires a Liquid Cargo Tank or Large Liquid Cargo Tank to be included in the rocket to work. The player is likely to use this to load Liquid Reservoirs with Water and maybe spare Petroleum for refueling stops.
 * In the case of Petroleum, this must go into the cargo tank(s); the fitting will not draw from fuel tanks.
 * Similarly, this device won't draw Liquid Oxygen from any Liquid Oxidizer Tank.
 * Gas Output Fitting: This requires a Gas Cargo Canister or Large Gas Cargo Canister to work.
 * Conveyor Loader Fitting: This requires a Cargo Bay or Large Cargo Bay to work.
 * This won't draw solid oxidizers from Solid Oxidizer Tanks either.

The smaller cargo modules suffice, if the player's intention is to just load the module with supplies. The modules can be deconstructed later.

Input Port Fittings and Refuelling
Ostensibly, oxidizers and fuel could be carried in Liquid Reservoirs in the interior. The solid ones could be readily taken out of the rocket for refueling at resupply stops. However, the liquid ones require Liquid Intake Fitting, and a Liquid Cargo Tank or Large Liquid Cargo Tank to be built onto the rocket.

Furthermore, a Liquid Rocket Port has to be built in order to draw fuel from the tank, and then piping has to be built from the output port of the Rocket Port to the input port of the fuel tank to refuel. (If the fuel is temperature-sensitive, insulated piping is needed, and this requires more materials.)
 * Thus, bringing along some building materials will be necessary.
 * The player also needs to build a cut-off system to avoid over-fueling; getting the excess fuel back into storage is a headache.

This seeming work-around for resupplying also involves a lot of micromanagement, as should be evident already.

Possible Configurations
At this time of writing, the Rocket Control terminal can be deconstructed and reconstructed elsewhere. The terminal and fittings do not count as industrial machinery.

Any configuration will have to consider the removal of Carbon Dioxide and cooling of the interior sooner or later.
 * In the case of cooling, it might be better to just rebuild the module instead, but of course this requires landing somewhere.

Bugs/Exploit
Upon having deconstructed this module, the Steel and Diamond tiles of the interior are also yielded as materials. There is a mod to fix this until a bugfix is issued, as it's unavoidable in normal gameplay if you need to deconstruct the module for legitimate reasons.

Trivia

 * While the flavor text of the module reads it is a nosecone, the Spacefarer Module actually requires an attached Basic Nosecone. One could think this was copied over from the Solo Spacefarer Nosecone, but it has a different flavor text.