Versions/EX1-463187

Update Information
Hello friends!

Since the plant mutations are going out and shaking up the food economy, we felt like now would be a good time to fix a number of longstanding issues with food preservation. Today's patch includes several changes which make food storage more consistent and exploit-free, easier to understand, but ultimately still allow food preservation to be "solved" with enough planning. We've also iterated on the Meter Valves and fixed several other issues. Let us know if we missed anything!

Changes

 * Meter Valves
 * Animation hookup and final artwork
 * Updated strings including adding a tooltip on the slider to clarify what units are.
 * Meter Valves now consume power when transferring material
 * Changed maximum limit on all Meter Valves to 500 kg so they are easier to think about.
 * Food preservation changes
 * Rottable items now have two stages of cooling: Refrigerated and Deep Freeze
 * Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack
 * Temperature and atmosphere effects have been rebalanced to account for this
 * Refrigerated food now lasts 5x as long instead of 2x
 * Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value
 * Rottable foods correctly detect if they're in an active fridge or not
 * Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated. (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.)
 * Foods dropped from a fridge will no longer continue cooling off on the ground
 * Errand "offset" fixes
 * Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile
 * Duplicants can access constructions diagonally from a greater number of nearby positions
 * Added a new Duplicant animation on the main menu
 * Added Sound for Radbolt Generator and Radbolt Reflector

Bugfixes

 * Fixed off by one error when calculating Rocket Platform/Rocket position ceilings
 * Duplicants will no longer pick up analyzed or original seeds when delivering to the Botanical Analyzer.
 * Conveyor Meters now allow splitting on ores smaller than 1kg.
 * Fixed some instances of two click sounds playing simultaneously.
 * Added missing Lead Suit Locker door closing/opening sounds.
 * Added movement sounds to various radiation locomotion sets.
 * Added movement sounds to the vomiter locomotion set.
 * Wilting Wheezeworts no longer emit radiation if they were wilting on load.
 * Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing.