Module:I18n/misc

return { ["en"] = { ["STRINGS.MISC.MONUMENT_COMPLETE.DESC"] = "A feat of artistic vision and expert engineering that will doubtless inspire Duplicants for thousands of cycles to come", ["STRINGS.MISC.MONUMENT_COMPLETE.NAME"] = "Great Monument", ["STRINGS.MISC.NOTIFICATIONS.ALLOCATED.NAME"] = "Resource allocated", ["STRINGS.MISC.NOTIFICATIONS.ALLOCATED.TOOLTIP"] = "These resources are reserved for a planned building:", ["STRINGS.MISC.NOTIFICATIONS.AVAILABLE.NAME"] = "Resource available", ["STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP"] = "These resources have become available:", ["STRINGS.MISC.NOTIFICATIONS.BADROCKETPATH.NAME"] = "Flight Path Obstructed", ["STRINGS.MISC.NOTIFICATIONS.BADROCKETPATH.TOOLTIP"] = 'A rocket\'s flight path has been interrupted by a new astronomical discovery.\nOpen the Starmap Screen [Z] to reassign rocket paths', ["STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY"] = "• The [WASD] keys pan my view and the [MOUSE WHEEL] zooms it in and out.\n• [H] returns my view to the Printing Pod.\n• I can speed or slow my perception of time using the top left corner buttons, or by pressing [TAB], while pressing [SPACE] will pause the flow of time entirely.\n• I'll keep records of everything I discover in my personal DATABASE [U] to refer back to if I forget anything important.", ["STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME"] = "Tutorial: Basic Controls", ["STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP"] = "Notes on using my HUD", ["STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.MESSAGEBODY"] = 'When Duplicants come into contact with various Germs, they\'ll need to expend points of Immunity to resist them and remain healthy. If repeated exposes causes their Immunity to drop to 0%, they\'ll be unable to resist germs and will contract the next disease they encounter.\nDoors with Access Permissions can be built from the BASE TAB [1] of the Build menu to block Duplicants from entering biohazardous areas while they recover their spent immunity points.', ["STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.NAME"] = "Tutorial: Immune Systems", ["STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.TOOLTIP"] = "Notes on keeping Duplicants in peak health", ["STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME"] = "Building broken", ["STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP"] = "These buildings have taken significant damage and are nonfunctional:", ["STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.NAME"] = "Damage: Overheated", ["STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.TOOLTIP"] = "Extreme heat is damaging these buildings:", ["STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.NAME"] = "Circuit Overloaded", ["STRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.TOOLTIP"] = "These Wires melted due to excessive current demands on their circuits", ["STRINGS.MISC.NOTIFICATIONS.CODEXUNLOCK.MESSAGEBODY"] = "I've added a new log entry to my Database", ["STRINGS.MISC.NOTIFICATIONS.CODEXUNLOCK.NAME"] = "New Log Entry", ["STRINGS.MISC.NOTIFICATIONS.CODEXUNLOCK.TOOLTIP"] = "I've added a new log entry to my Database", ["STRINGS.MISC.NOTIFICATIONS.COLONY_ACHIEVEMENT_EARNED.NAME"] = "Colony Achievement earned", ["STRINGS.MISC.NOTIFICATIONS.COLONY_ACHIEVEMENT_EARNED.TOOLTIP"] = "The colony has earned a new achievement.", ["STRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME"] = "Colony Lost", ["STRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP"] = "All Duplicants are dead or incapacitated", ["STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME"] = "Duplicants crushed", ["STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP"] = "These Duplicants have been crushed:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME"] = "Duplicants have succumbed to disease", ["STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP"] = "These Duplicants died from an untreated Disease:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME"] = "Duplicants have drowned", ["STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP"] = "These Duplicants have drowned:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME"] = "Duplicants have been entombed", ["STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP"] = "These Duplicants are trapped and need assistance:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME"] = "Duplicants splattered", ["STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP"] = "These Duplicants fell to their deaths:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME"] = "Duplicants have frozen", ["STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP"] = 'These Duplicants died from extremely low Temperatures :', ["STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME"] = "Duplicants have overheated", ["STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP"] = 'These Duplicants died from extreme Heat :', ["STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.NAME"] = "Duplicants pressurized", ["STRINGS.MISC.NOTIFICATIONS.DEATH_OVERPRESSURE.TOOLTIP"] = "These Duplicants died in a high pressure environment:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.NAME"] = "Duplicants poisoned", ["STRINGS.MISC.NOTIFICATIONS.DEATH_POISONED.TOOLTIP"] = "These Duplicants died as a result of poisoning:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.NAME"] = "Duplicants pressurized", ["STRINGS.MISC.NOTIFICATIONS.DEATH_RAPIDDECOMPRESSION.TOOLTIP"] = "These Duplicants died in a low pressure environment:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.NAME"] = "Duplicants have starved", ["STRINGS.MISC.NOTIFICATIONS.DEATH_STARVATION.TOOLTIP"] = 'These Duplicants died from a lack of Food :', ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.NAME"] = "Duplicants have suffocated", ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOCOLD.TOOLTIP"] = "These Duplicants have asphyxiated in Cold air:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.NAME"] = "Duplicants have suffocated", ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDAIRTOOHOT.TOOLTIP"] = 'These Duplicants have asphyxiated in Hot air:', ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.NAME"] = "Duplicants have suffocated", ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATEDTANKEMPTY.TOOLTIP"] = "These Duplicants were unable to reach Oxygen and died:", ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.NAME"] = "Duplicants suffocated", ["STRINGS.MISC.NOTIFICATIONS.DEATH_SUFFOCATION.TOOLTIP"] = "These Duplicants died from a lack of Oxygen:", ["STRINGS.MISC.NOTIFICATIONS.DIGGING.MESSAGEBODY"] = "Everything a colony needs to get going is found in the ground. Instructing Duplicants to dig out areas means we can find food, mine resources to build infrastructure, and clear space for the colony to grow. I can access the Dig Tool with [G], which allows me to select the area where I want my Duplicants to dig.\nDuplicants will need to gain the Superhard Digging skill to mine Abyssalite and the Superduperhard Digging skill to mine Diamond and Obsidian. Without the proper skills, these materials will be undiggable.", ["STRINGS.MISC.NOTIFICATIONS.DIGGING.NAME"] = "Video: Digging for Resources", ["STRINGS.MISC.NOTIFICATIONS.DIGGING.TOOLTIP"] = "Notes on buried riches", ["STRINGS.MISC.NOTIFICATIONS.DISCOVERED_SPACE.NAME"] = "ALERT - Surface Breach", ["STRINGS.MISC.NOTIFICATIONS.DISCOVERED_SPACE.TOOLTIP"] = "Amazing!\nMy Duplicants have managed to breach the surface of our rocky prison.\nI should be careful; the region is extremely inhospitable and I could easily lose resources to the vacuum of space.", ["STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.MESSAGEBODY"] = "The Food my Duplicants cook will only ever be as clean as the ingredients used to make it. Storing food in sterile or Refrigerated environments will keep food free of Germs, while carefully placed hygiene stations like Wash Basin or Shower will prevent the cooks from infecting the food by handling it.\nDangerously contaminated food can be sent to compost by clicking the Compost button on the selected item.", ["STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.NAME"] = "Tutorial: Food Safety", ["STRINGS.MISC.NOTIFICATIONS.DISEASE_COOKING.TOOLTIP"] = "Notes on managing food contamination", ["STRINGS.MISC.NOTIFICATIONS.DTU.MESSAGEBODY"] = "My Duplicants measure heat energy in Duplicant Thermal Units or DTU.\n1 DTU = 1055.06 J", ["STRINGS.MISC.NOTIFICATIONS.DTU.NAME"] = "Tutorial: Duplicant Thermal Units", ["STRINGS.MISC.NOTIFICATIONS.DTU.TOOLTIP"] = "Notes on measuring heat energy", ["STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.MESSAGEBODY"] = "The Printing Pod is no longer available for printing.\nCountdown to the next production has been rebooted.", ["STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.NAME"] = "Printables have been reabsorbed", ["STRINGS.MISC.NOTIFICATIONS.DUPLICANTABSORBED.TOOLTIP"] = "Printing countdown rebooted", ["STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.NAME"] = "Duplicants have died", ["STRINGS.MISC.NOTIFICATIONS.DUPLICANTDIED.TOOLTIP"] = "These Duplicants have died:", ["STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.NAME"] = "Fabricator idle", ["STRINGS.MISC.NOTIFICATIONS.FABRICATOREMPTY.TOOLTIP"] = "These fabricators have no recipes queued:", ["STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY"] = "By building a Pitcher Pump from the Plumbing Tab [5] over a pool of liquid, my Duplicants will be able to bottle it up and manually deliver it wherever it needs to go.", ["STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.NAME"] = "Tutorial: Fetching Water", ["STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.TOOLTIP"] = "Notes on liquid resource gathering", ["STRINGS.MISC.NOTIFICATIONS.FOODLOW.NAME"] = "Food shortage", ["STRINGS.MISC.NOTIFICATIONS.FOODLOW.TOOLTIP"] = "The colony's Food reserves are low:\n--\n   • {0} are currently available\n    • {1} is being consumed per cycle\nMicrobe Mushers can be built from the Food Tab <color=#F44A4A>[4] ", ["STRINGS.MISC.NOTIFICATIONS.FOODROT.NAME"] = "Food has decayed", ["STRINGS.MISC.NOTIFICATIONS.FOODROT.TOOLTIP"] = "These Food items have rotted and are no longer edible:{0}", ["STRINGS.MISC.NOTIFICATIONS.FOODSTALE.NAME"] = "Food has become stale", ["STRINGS.MISC.NOTIFICATIONS.FOODSTALE.TOOLTIP"] = "These Food items have become stale and could rot if not stored:", ["STRINGS.MISC.NOTIFICATIONS.GASCLOUDARRIVING.NAME"] = "The colony is entering a cloud of gas", ["STRINGS.MISC.NOTIFICATIONS.GASCLOUDDEPARTING.NAME"] = "The gas cloud is receding", ["STRINGS.MISC.NOTIFICATIONS.GASCLOUDGONE.NAME"] = "The colony is once again in open space", ["STRINGS.MISC.NOTIFICATIONS.GASCLOUDPEAK.NAME"] = "The gas cloud is at its densest point", ["STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.NAME"] = "A gas cloud approaches", ["STRINGS.MISC.NOTIFICATIONS.GASCLOUDWARNING.TOOLTIP"] = 'A toxic <style="KKeyword">Gas cloud will soon envelop the colony', ["STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.NAME"] = "Genes Shuffled", ["STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.SUFFIX"] = ' has developed <style="KKeyword">{0} ', ["STRINGS.MISC.NOTIFICATIONS.GENESHUFFLER.TOOLTIP"] = "These Duplicants had their genetic makeup modified:", ["STRINGS.MISC.NOTIFICATIONS.HEALING.NAME"] = "Healing", ["STRINGS.MISC.NOTIFICATIONS.HEALING.TOOLTIP"] = "This Duplicant is recovering from an injury", ["STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.NAME"] = "New trait", ["STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.SUFFIX"] = ' has developed <style="KKeyword">{0} ', ["STRINGS.MISC.NOTIFICATIONS.HEALINGTRAITGAIN.TOOLTIP"] = 'These Duplicants\' injuries weren\'t set and healed improperly.\nThey developed <style="KKeyword">Traits as a result:', ["STRINGS.MISC.NOTIFICATIONS.HYGENE_NEEDED.NAME"] = "No Wash Basin built", ["STRINGS.MISC.NOTIFICATIONS.HYGENE_NEEDED.TOOLTIP"] = "Germs are spreading in the colony because my Duplicants have nowhere to clean up\n--\nWash Basins can be built from the Medicine Tab <color=#F44A4A>[8] ", ["STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.NAME"] = "Printables have been reabsorbed", ["STRINGS.MISC.NOTIFICATIONS.IMMIGRANTSLEFT.TOOLTIP"] = "The care packages have been disintegrated and printable Duplicants have been Oozed", ["STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.NAME"] = "Duplicants' expectations increased", ["STRINGS.MISC.NOTIFICATIONS.INCREASEDEXPECTATIONS.TOOLTIP"] = "Duplicants require better amenities over time.\nThese Duplicants have increased their expectations:", ["STRINGS.MISC.NOTIFICATIONS.INSUFFICIENTOXYGENLASTCYCLE.NAME"] = "Insufficient Oxygen generation", ["STRINGS.MISC.NOTIFICATIONS.INSUFFICIENTOXYGENLASTCYCLE.TOOLTIP"] = "My colony is consuming more Oxygen than it is producing, and will run out air if I do not increase production.\nI should check my existing oxygen production buildings to ensure they're operating correctly\n--\n• Oxygen produced last cycle: {EmittingRate}\n• Consumed last cycle: {ConsumptionRate}", ["STRINGS.MISC.NOTIFICATIONS.INSULATION.MESSAGEBODY"] = "The temperature of an environment can have positive or negative effects on the wellbeing of my Duplicants, as well as the plants and critters in my colony. Selecting <color=#F44A4A>[F3] will open the Temperature Overlay where I can check for any hot or cold spots.\nI can use a Utility building like an Ice-E Fan or a Space Heater to make an area colder or warmer. However, I will have limited success changing the temperature of a room unless I build the area with insulating tiles to prevent cold or warm air from escaping.", ["STRINGS.MISC.NOTIFICATIONS.INSULATION.NAME"] = "Video: Insulation", ["STRINGS.MISC.NOTIFICATIONS.INSULATION.TOOLTIP"] = "Notes on effective temperature management", ["STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.NAME"] = "Invalid construction location", ["STRINGS.MISC.NOTIFICATIONS.INVALIDCONSTRUCTIONLOCATION.TOOLTIP"] = "These buildings cannot be constructed in the planned areas:", ["STRINGS.MISC.NOTIFICATIONS.LEVELUP.NAME"] = "Attribute increase", ["STRINGS.MISC.NOTIFICATIONS.LEVELUP.SUFFIX"] = " - {0} Skill Level modifier raised to +{1}", ["STRINGS.MISC.NOTIFICATIONS.LEVELUP.TOOLTIP"] = 'These Duplicants\' <style="KKeyword">Attributes have improved:', ["STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.MESSAGEBODY"] = "Duplicants have limited jumping and climbing abilities. They can only climb two tiles high and cannot fit into spaces shorter than two tiles, or cross gaps wider than one tile. I should keep this in mind while placing errands.\nTo check if an errand I've placed is accessible, I can select a Duplicant and click Show Navigation to view all areas within their reach.", ["STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.NAME"] = "Video: Duplicant Movement", ["STRINGS.MISC.NOTIFICATIONS.LOCOMOTIONMESSAGE.TOOLTIP"] = "Notes on my Duplicants' maneuverability", ["STRINGS.MISC.NOTIFICATIONS.LOGIC_CIRCUIT_OVERLOADED.NAME"] = "Logic Circuit Overloaded", ["STRINGS.MISC.NOTIFICATIONS.LOGIC_CIRCUIT_OVERLOADED.TOOLTIP"] = "These Automation Wires melted due to more bits of data being sent over them than they can support", ["STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.MESSAGEBODY"] = "Germs such as Food Poisoning and Slimelung can cause Disease in my Duplicants. I can use the Germ Overlay <color=#F44A4A>[F9] to view all germ concentrations in my colony, and even detect the sources spawning them.\nBuilding Wash Basins from the Medicine Tab <color=#F44A4A>[8] by colony toilets will tell my Duplicants they need to wash up.", ["STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.NAME"] = "Tutorial: Germs and Disease", ["STRINGS.MISC.NOTIFICATIONS.LOTS_OF_GERMS.TOOLTIP"] = "Notes on Duplicant disease risks", ["STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME"] = "Missing materials", ["STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP"] = "These resources are not available:", ["STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY"] = "Polluted Water slowly emits Polluted Oxygen which accelerates the spread of Disease.\nDuplicants will also be Stressed by walking through Polluted Water, so I should have my Duplicants clean up spills by clicking and dragging the Mop Tool <color=#F44A4A>[M] ", ["STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME"] = "Tutorial: Polluted Water", ["STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP"] = "Notes on handling polluted materials", ["STRINGS.MISC.NOTIFICATIONS.MORALE.MESSAGEBODY"] = "Food, Rooms, Decor, and Recreation all have an effect on Duplicant Morale. Good experiences improve their Morale, while poor experiences lower it. When a Duplicant's Morale is below their Expectations, they will become Stressed.\nDuplicants' Expectations will get higher as they are given new Skills, and the colony will have to be improved to keep up their Morale. An overview of Morale and Stress can be viewed on the Vitals screen.", ["STRINGS.MISC.NOTIFICATIONS.MORALE.NAME"] = "Video: Duplicant Morale", ["STRINGS.MISC.NOTIFICATIONS.MORALE.TOOLTIP"] = "Notes on Duplicant expectations", ["STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME"] = "Nearly dry", ["STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP"] = "These Duplicants will dry off soon:", ["STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME"] = "Colony requires a Power source", ["STRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP"] = 'Power is required to operate electrical buildings\n--\nManual Generators and Wire can be built from the <link="[3]">Power Tab', ["STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME"] = "Colony requires a food source", ["STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP"] = "The colony will exhaust their supplies without a new Food source\n--\nMicrobe Mushers can be built from the Food Tab <color=#F44A4A>[4] ", ["STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME"] = "No Cots built", ["STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP"] = "My Duplicants would appreciate a place to sleep\n--\nCots can be built from the Furniture Tab <color=#F44A4A>[9] ", ["STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME"] = "No Outhouse built", ["STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP"] = "My Duplicants have nowhere to relieve themselves\n--\nOuthouses can be built from the Plumbing Tab <color=#F44A4A>[5] ", ["STRINGS.MISC.NOTIFICATIONS.NEW_AUTOMATION_WARNING.NAME"] = "New Automation Port", ["STRINGS.MISC.NOTIFICATIONS.NEW_AUTOMATION_WARNING.TOOLTIP"] = "This building has a new automation port and is unintentionally connected to an existing Automation Wire", ["STRINGS.MISC.NOTIFICATIONS.NEWTRAIT.NAME"] = "{0} has developed a trait", ["STRINGS.MISC.NOTIFICATIONS.NEWTRAIT.TOOLTIP"] = "{0} has developed the trait(s):\n   • {1}", ["STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.NAME"] = "No Sick Bay built", ["STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.TOOLTIP"] = "There is nowhere for sick Duplicants receive medical care\n--\nSick Bays can be built from the Medicine Tab <color=#F44A4A>[8] ", ["STRINGS.MISC.NOTIFICATIONS.NO_OXYGEN_GENERATOR.NAME"] = "No Oxygen Generator built", ["STRINGS.MISC.NOTIFICATIONS.NO_OXYGEN_GENERATOR.TOOLTIP"] = "My colony is not producing any new Oxygen\n--\nOxygen Diffusers can be built from the Oxygen Tab <color=#F44A4A>[2] ", ["STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME"] = "Output blocked", ["STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP"] = 'Blocked <style="KKeyword">Pipes have stopped these systems from functioning:', ["STRINGS.MISC.NOTIFICATIONS.PLUMBING.MESSAGEBODY"] = "When connecting pipes it is useful to have the Plumbing Overlay <color=#F44A4A>[F6] selected. Each building which requires plumbing must have their Building Intake connected to the Output Pipe from a source such as a Liquid Pump. Liquid Pumps must be submerged in liquid and attached to a power source to function.\nBuildings often output contaminated water which must flow out of the building through piping from the Output Pipe. The water can then be expelled through a Liquid Vent, or filtered through a Liquid Filter for reuse.", ["STRINGS.MISC.NOTIFICATIONS.PLUMBING.NAME"] = "Video: Plumbing and Ventilation", ["STRINGS.MISC.NOTIFICATIONS.PLUMBING.TOOLTIP"] = "Notes on connecting buildings with pipes", ["STRINGS.MISC.NOTIFICATIONS.POWER.MESSAGEBODY"] = 'Generators are considered "Producers" of Power, while the various buildings and machines in the colony are considered "Consumers". Each Consumer will pull a certain wattage from the power circuit it is connected to, which can be checked at any time by clicking the building and going to the Energy Tab.\nI can use the Power Overlay <color=#F44A4A>[F2] to quickly check the status of all my circuits. If the Consumers are taking more wattage than the Generators are creating, the Batteries will drain and there will be brownouts.\nAdditionally, if the Consumers are pulling more wattage through the Wires than the Wires can handle, they will overload and burn out. To correct both these situations, I will need to reorganize my Consumers onto separate circuits.', ["STRINGS.MISC.NOTIFICATIONS.POWER.NAME"] = "Video: Power Circuits", ["STRINGS.MISC.NOTIFICATIONS.POWER.TOOLTIP"] = "Notes on managing electricity", ["STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY"] = 'Duplicants will choose where to work based on the priority of the errands that I give them. I can open the Priorities Screen <color=#F44A4A>[L] to set their <style="KKeyword">Duplicant Priorities, and the Priority Tool <color=#F44A4A>[P] to fine tune <style="KKeyword">Building Priority. Many buildings will also let me change their Priority level when I select them.', ["STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME"] = "Tutorial: Errand Priorities", ["STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP"] = "Notes on my Duplicants' priorities", ["STRINGS.MISC.NOTIFICATIONS.RADIATION.MESSAGEBODY"] = "Objects such as Uranium Ore and Beeta Hives emit a Radioactive energy that can be toxic to my Duplicants.\nI can use the Radiation Overlay <color=#F44A4A>[L-SHIFT + F4] to check the scope of the Radiation field. Building thick walls around radiation emitters will dampen the field and protect my Duplicants from getting Radiation Sickness .", ["STRINGS.MISC.NOTIFICATIONS.RADIATION.NAME"] = "Tutorial: Radiation", ["STRINGS.MISC.NOTIFICATIONS.RADIATION.TOOLTIP"] = "Notes on managing radiation", ["STRINGS.MISC.NOTIFICATIONS.REACTORMELTDOWN.NAME"] = "Reactor Meltdown", ["STRINGS.MISC.NOTIFICATIONS.REACTORMELTDOWN.TOOLTIP"] = "A Research Reactor has overheated and is meltingdown! Extreme radiation is flooding the area around it.", ["STRINGS.MISC.NOTIFICATIONS.REDALERT.NAME"] = "Red Alert", ["STRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP"] = "The colony is prioritizing work over their individual well-being", ["STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY"] = "Eureka! We've discovered {0} Technology.\nNew buildings have become available:\n • {1}", ["STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME"] = "Research Complete", ["STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP"] = "{0} research complete!", ["STRINGS.MISC.NOTIFICATIONS.RESETSKILL.NAME"] = "Skills reset", ["STRINGS.MISC.NOTIFICATIONS.RESETSKILL.TOOLTIP"] = 'These Duplicants have had their <style="KKeyword">Skill Points refunded:', ["STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME"] = "Resources melted", ["STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP"] = "These resources have melted:", ["STRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.NAME"] = "{0}: {1}!", ["STRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.TOOLTIP"] = 'Duplicants assigned to <style="KKeyword">{0} have started their {1} block.\n{2}\nOpen the <style="KKeyword">Schedule Screen <color=#F44A4A>[PERIOD KEY] to change blocks or assignments', ["STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY"] = "My Duplicants will only eat, sleep, work, or bathe during the times I allot for such activities.\nTo make the best use of their time, I can open the Schedule Tab <color=#F44A4A>[PERIOD KEY] to adjust the colony's schedule and plan how they should utilize their day.", ["STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME"] = "Tutorial: Scheduling", ["STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP"] = "Notes on scheduling my Duplicants' time", ["STRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.LINE"] = "\n• {0}", ["STRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.MESSAGEBODY"] = "These Duplicants have Skill Points that can be spent on new abilities:\n{0}", ["STRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.NAME"] = "{Duplicant} earned a skill point!", ["STRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.TOOLTIP"] = "{Duplicant} has been working hard and is ready to learn a new skill", ["STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY"] = "At 100% Stress, a Duplicant will have a nervous breakdown and be unable to work.\nBreakdowns can manifest in different colony-threatening ways, such as the destruction of buildings or the binge eating of food.\nI can select a Duplicant and mouse over Stress in their STATUS TAB to view their individual Stress Factors, and hopefully minimize them before they become a problem.", ["STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME"] = "Tutorial: Stress Management", ["STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP"] = "Notes on keeping Duplicants happy and productive", ["STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME"] = "Structural collapse", ["STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP"] = "These buildings have collapsed:", ["STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME"] = "Structural damage", ["STRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP"] = "These buildings' structural integrity has been compromised", ["STRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.NAME"] = "No Docks available", ["STRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.TOOLTIP"] = "An exosuit was dropped because there were no empty docks available", ["STRINGS.MISC.NOTIFICATIONS.SUITS.MESSAGEBODY"] = "Atmo Suits can be equipped to protect my Duplicants from environmental hazards like extreme Heat, airborne Germs, or unbreathable Gas. In order to utilize these suits, I'll need to hook up an Atmo Suit Dock to an Atmo Suit Checkpoint, then store one of the suits inside.\nDuplicants will equip a suit when they walk past the checkpoint in the chosen direction, and will unequip their suit when walking back the opposite way.", ["STRINGS.MISC.NOTIFICATIONS.SUITS.NAME"] = "Tutorial: Atmo Suits", ["STRINGS.MISC.NOTIFICATIONS.SUITS.TOOLTIP"] = "Notes on using atmo suits", ["STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY"] = "Duplicants always perform errands in order of highest to lowest priority. They will harvest Food before they build, for example, or always build new structures before they mine materials.\nI can open the Priorities Screen <color=#F44A4A>[L] to set which Errand Types Duplicants may or may not perform, or to specialize skilled Duplicants for particular Errand Types.", ["STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME"] = "Tutorial: Priority", ["STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP"] = "Notes on managing Duplicants' errands", ["STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY"] = "Environments that are extremely Hot or Cold affect my Duplicants' internal body temperature and cause undue Stress.\nOpening the Temperature Overlay <color=#F44A4A>[F3] and checking the Thermal Tolerance box allows me to view all areas where my Duplicants will feel discomfort and be unable to regulate their internal body temperature.", ["STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.NAME"] = "Tutorial: Duplicant Temperature", ["STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.TOOLTIP"] = "Notes on helping Duplicants keep their cool", ["STRINGS.MISC.NOTIFICATIONS.TILECOLLAPSE.NAME"] = "Ceiling Collapse!", ["STRINGS.MISC.NOTIFICATIONS.TILECOLLAPSE.TOOLTIP"] = "Falling material fell on these Duplicants and displaced them:", ["STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.MESSAGEBODY"] = "When constructing buildings, I should always take note of their Overheat Temperature and plan their locations accordingly. Maintaining low ambient temperatures and good ventilation in the colony will also help keep building temperatures down.\nIf I allow buildings to exceed their Overheat Temperature they will begin to take damage, and if left unattended, they will break down and be unusable until repaired.", ["STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.NAME"] = "Tutorial: Building Temperature", ["STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.TOOLTIP"] = "Notes on preventing building from breaking", ["STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME"] = "Unreachable resources", ["STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP"] = "Duplicants cannot retrieve these resources:", ["STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.NAME"] = "Unrefrigerated Food", ["STRINGS.MISC.NOTIFICATIONS.UNREFRIGERATEDFOOD.TOOLTIP"] = "These Food items are stored but not refrigerated:\n", ["STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.NAME"] = "Vent blocked", ["STRINGS.MISC.NOTIFICATIONS.VENTBLOCKED.TOOLTIP"] = 'Blocked <style="KKeyword">Pipes have stopped these systems from functioning:', ["STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.NAME"] = "Vent overpressurized", ["STRINGS.MISC.NOTIFICATIONS.VENTOVERPRESSURE.TOOLTIP"] = 'These <style="KKeyword">Pipe systems have exited the ideal <style="KKeyword">Pressure range:', ["STRINGS.MISC.NOTIFICATIONS.WARP_PORTAL_DUPE_READY.NAME"] = "Duplicant warp ready", ["STRINGS.MISC.NOTIFICATIONS.WARP_PORTAL_DUPE_READY.TOOLTIP"] = "{dupe} is ready to warp from the Teleporter Transmitter", ["STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.MESSAGEBODY"] = "I can use the Dig Tool <color=#F44A4A>[G] and the Build Menu in the lower left of the screen to begin planning my first construction tasks.\nOnce I've placed a few errands my Duplicants will automatically get to work, without me needing to direct them individually.", ["STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.NAME"] = "Tutorial: Colony Management", ["STRINGS.MISC.NOTIFICATIONS.WELCOMEMESSAGE.TOOLTIP"] = "Notes on getting Duplicants to do my bidding", ["STRINGS.MISC.NOTIFICATIONS.WORLDDETECTED.MESSAGEBODY"] = "The Duplicants' astronomical efforts have uncovered new Planetoids:\n{0}", ["STRINGS.MISC.NOTIFICATIONS.WORLDDETECTED.NAME"] = "New Planetoid detected", ["STRINGS.MISC.NOTIFICATIONS.WORLDDETECTED.TOOLTIP"] = "{0} discovered", ["STRINGS.MISC.NOTIFICATIONS.YELLOWALERT.NAME"] = "Yellow Alert", ["STRINGS.MISC.NOTIFICATIONS.YELLOWALERT.TOOLTIP"] = "The colony has some top priority tasks to complete before resuming a normal schedule", ["STRINGS.MISC.PLACERS.DIGPLACER.NAME"] = "Dig", ["STRINGS.MISC.PLACERS.MOPPLACER.NAME"] = "Mop", ["STRINGS.MISC.POPFX.RESOURCE_EATEN"] = "Resource Eaten", ["STRINGS.MISC.STATUSITEMS.AWAITINGSTUDY.NAME"] = "Analysis Pending", ["STRINGS.MISC.STATUSITEMS.AWAITINGSTUDY.TOOLTIP"] = "New information on this Natural Feature will be compiled once the field study is complete", ["STRINGS.MISC.STATUSITEMS.BURIEDITEM.NAME"] = "Buried Object", ["STRINGS.MISC.STATUSITEMS.BURIEDITEM.NOTIFICATION"] = "Buried object discovered", ["STRINGS.MISC.STATUSITEMS.BURIEDITEM.NOTIFICATION_TOOLTIP"] = "My Duplicants have uncovered a {Uncoverable}!\nClick to jump to its location.", ["STRINGS.MISC.STATUSITEMS.BURIEDITEM.TOOLTIP"] = "Something seems to be hidden here", ["STRINGS.MISC.STATUSITEMS.CLEANING.NAME"] = "Cleaning", ["STRINGS.MISC.STATUSITEMS.CLEANING.TOOLTIP"] = "This building is currently being cleaned", ["STRINGS.MISC.STATUSITEMS.DURABILITY.NAME"] = "Durability: {durability}", ["STRINGS.MISC.STATUSITEMS.DURABILITY.TOOLTIP"] = "Items lose durability each time they are equipped, and can no longer be put on by a Duplicant once they reach 0% durability\nItems can be repaired using the Crafting Station", ["STRINGS.MISC.STATUSITEMS.EDIBLE.NAME"] = "Rations: {0}", ["STRINGS.MISC.STATUSITEMS.EDIBLE.TOOLTIP"] = "Can provide {0} of energy to Duplicants", ["STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.NAME"] = "{Category}", ["STRINGS.MISC.STATUSITEMS.ELEMENTALCATEGORY.TOOLTIP"] = "The selected object belongs to the {Category} resource category", ["STRINGS.MISC.STATUSITEMS.ELEMENTALDISEASE.NAME"] = "{Disease}", ["STRINGS.MISC.STATUSITEMS.ELEMENTALDISEASE.TOOLTIP"] = "Current disease: {Disease}", ["STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.NAME"] = "{Mass}", ["STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP"] = "The selected object has a mass of {Mass}", ["STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.NAME"] = "{Temp}", ["STRINGS.MISC.STATUSITEMS.ELEMENTALTEMPERATURE.TOOLTIP"] = "The selected object is currently {Temp}", ["STRINGS.MISC.STATUSITEMS.GENETICANALYSISCOMPLETED.NAME"] = "Genome Sequenced", ["STRINGS.MISC.STATUSITEMS.GENETICANALYSISCOMPLETED.TOOLTIP"] = "This Station has sequenced a new seed mutation", ["STRINGS.MISC.STATUSITEMS.GROWINGBRANCHES.NAME"] = "Growing Branches", ["STRINGS.MISC.STATUSITEMS.GROWINGBRANCHES.TOOLTIP"] = "This tree is working hard to grow new branches right now", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.ALRIGHT.NAME"] = "None", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.ALRIGHT.TOOLTIP"] = "This Duplicant is none the worse for wear", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.NAME"] = "Severe", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.CRITICAL.TOOLTIP"] = "This Duplicant is in serious need of medical attention", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.NAME"] = "Conclusive", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.DEAD.TOOLTIP"] = "This Duplicant won't be getting back up", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.NAME"] = "Paralyzing", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INCAPACITATED.TOOLTIP"] = "This Duplicant will die if they do not receive medical attention", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.NAME"] = "Moderate", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.INJURED.TOOLTIP"] = "This Duplicant needs some patching up", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.NAME"] = "None", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.PERFECT.TOOLTIP"] = "This Duplicant is in peak condition", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.NAME"] = "Minor", ["STRINGS.MISC.STATUSITEMS.HEALTHSTATUS.SCUFFED.TOOLTIP"] = "This Duplicant has a few scrapes and bruises", ["STRINGS.MISC.STATUSITEMS.HIT.NAME"] = "{targetName} took {damageAmount} damage from {attackerName}'s attack!", ["STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOST.NAME"] = "Compost Errand", ["STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOST.TOOLTIP"] = "Object is marked and will be moved to Compost once a Duplicant is available", ["STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOSTINSTORAGE.NAME"] = "Composted", ["STRINGS.MISC.STATUSITEMS.MARKEDFORCOMPOSTINSTORAGE.TOOLTIP"] = "The selected object is currently in the compost", ["STRINGS.MISC.STATUSITEMS.MARKEDFORDISINFECTION.NAME"] = "Disinfect Errand", ["STRINGS.MISC.STATUSITEMS.MARKEDFORDISINFECTION.TOOLTIP"] = "Building will be disinfected once a Duplicant is available", ["STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.NAME"] = "No Sweep Destination", ["STRINGS.MISC.STATUSITEMS.NOCLEARLOCATIONSAVAILABLE.TOOLTIP"] = "There are no valid destinations for this object to be swept to", ["STRINGS.MISC.STATUSITEMS.NOTMARKEDFORHARVEST.NAME"] = "No Harvest Pending", ["STRINGS.MISC.STATUSITEMS.NOTMARKEDFORHARVEST.TOOLTIP"] = "Use the Harvest Tool <color=#F44A4A>[Y] to mark this plant for harvest", ["STRINGS.MISC.STATUSITEMS.OPERATING.NAME"] = "In Use", ["STRINGS.MISC.STATUSITEMS.OPERATING.TOOLTIP"] = "This object is currently being used", ["STRINGS.MISC.STATUSITEMS.ORDERATTACK.NAME"] = "Pending Attack", ["STRINGS.MISC.STATUSITEMS.ORDERATTACK.TOOLTIP"] = 'Waiting for a Duplicant to murderize this defenseless <style="KKeyword">Critter ', ["STRINGS.MISC.STATUSITEMS.ORDERCAPTURE.NAME"] = "Pending Wrangle", ["STRINGS.MISC.STATUSITEMS.ORDERCAPTURE.TOOLTIP"] = 'Waiting for a Duplicant to capture this <style="KKeyword">Critter \n--\nOnly Duplicants with the Critter Ranching I Skill can catch critters without traps', ["STRINGS.MISC.STATUSITEMS.OREMASS.NAME"] = "{Mass}", ["STRINGS.MISC.STATUSITEMS.OREMASS.TOOLTIP"] = "The selected object has a mass of {Mass}", ["STRINGS.MISC.STATUSITEMS.ORETEMP.NAME"] = "{Temp}", ["STRINGS.MISC.STATUSITEMS.ORETEMP.TOOLTIP"] = "The selected object is currently {Temp}", ["STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.NAME"] = "Sweep Errand", ["STRINGS.MISC.STATUSITEMS.PENDINGCLEAR.TOOLTIP"] = "Debris will be swept once a Duplicant is available", ["STRINGS.MISC.STATUSITEMS.PENDINGCLEARNOSTORAGE.NAME"] = "Storage Unavailable", ["STRINGS.MISC.STATUSITEMS.PENDINGCLEARNOSTORAGE.TOOLTIP"] = "No available Storage Bin can accept this item\nMake sure the filter on your storage is correctly set and there is sufficient space remaining", ["STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.NAME"] = "Harvest Errand", ["STRINGS.MISC.STATUSITEMS.PENDINGHARVEST.TOOLTIP"] = "Plant will be harvested once a Duplicant is available", ["STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.NAME"] = "Uproot Errand", ["STRINGS.MISC.STATUSITEMS.PENDINGUPROOT.TOOLTIP"] = "Plant will be uprooted once a Duplicant is available", ["STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.NAME"] = "Unreachable", ["STRINGS.MISC.STATUSITEMS.PICKUPABLEUNREACHABLE.TOOLTIP"] = "Duplicants cannot reach this object", ["STRINGS.MISC.STATUSITEMS.PRIORITIZED.NAME"] = "High Priority", ["STRINGS.MISC.STATUSITEMS.PRIORITIZED.TOOLTIP"] = 'This <style="KKeyword">Errand has been marked as important and will be preferred over other pending <style="KKeyword">Errands ', ["STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.NAME"] = "Blocked", ["STRINGS.MISC.STATUSITEMS.REGIONISBLOCKED.TOOLTIP"] = "Undug material is blocking off an essential tile", ["STRINGS.MISC.STATUSITEMS.SPACE.NAME"] = "Space exposure", ["STRINGS.MISC.STATUSITEMS.SPACE.TOOLTIP"] = 'This region is exposed to the vacuum of space and will result in the loss of <style="KKeyword">Gas and <style="KKeyword">Liquid resources', ["STRINGS.MISC.STATUSITEMS.SPOUTDORMANT.NAME"] = "Dormant", ["STRINGS.MISC.STATUSITEMS.SPOUTDORMANT.TOOLTIP"] = "This geyser's geoactivity has halted\n--\nIt won't erupt again for some time", ["STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.NAME"] = "Venting {StudiedDetails}", ["STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.STUDIED"] = "(idle in {Time})", ["STRINGS.MISC.STATUSITEMS.SPOUTEMITTING.TOOLTIP"] = "This geyser is erupting", ["STRINGS.MISC.STATUSITEMS.SPOUTIDLE.NAME"] = "Idle {StudiedDetails}", ["STRINGS.MISC.STATUSITEMS.SPOUTIDLE.STUDIED"] = "(erupts in {Time})", ["STRINGS.MISC.STATUSITEMS.SPOUTIDLE.TOOLTIP"] = "This geyser is not currently erupting", ["STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.NAME"] = "Overpressure {StudiedDetails}", ["STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.STUDIED"] = "(idle in {Time})", ["STRINGS.MISC.STATUSITEMS.SPOUTOVERPRESSURE.TOOLTIP"] = "Spout cannot vent due to high environmental pressure", ["STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.NAME"] = "Rising pressure {StudiedDetails}", ["STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.STUDIED"] = "(erupts in {Time})", ["STRINGS.MISC.STATUSITEMS.SPOUTPRESSUREBUILDING.TOOLTIP"] = "This geyser's internal pressure is steadily building", ["STRINGS.MISC.STATUSITEMS.STOREDITEMDURABILITY.NAME"] = "Durability: {durability}", ["STRINGS.MISC.STATUSITEMS.STOREDITEMDURABILITY.TOOLTIP"] = "Items lose durability each time they are equipped, and can no longer be put on by a Duplicant once they reach 0% durability\nItems can be repaired using the Crafting Station", ["STRINGS.MISC.STATUSITEMS.STUDIED.NAME"] = "Analysis Complete", ["STRINGS.MISC.STATUSITEMS.STUDIED.TOOLTIP"] = "Information on this Natural Feature has been compiled below.", ["STRINGS.MISC.STATUSITEMS.SUBLIMATIONBLOCKED.NAME"] = "{SubElement} emission blocked", ["STRINGS.MISC.STATUSITEMS.SUBLIMATIONBLOCKED.TOOLTIP"] = "This {Element} deposit is not exposed to air and cannot emit {SubElement}", ["STRINGS.MISC.STATUSITEMS.SUBLIMATIONEMITTING.NAME"] = "Emitting {Element}: {FlowRate}", ["STRINGS.MISC.STATUSITEMS.SUBLIMATIONEMITTING.TOOLTIP"] = 'Producing {Element} at a rate of {FlowRate} ', ["STRINGS.MISC.STATUSITEMS.SUBLIMATIONOVERPRESSURE.NAME"] = "Inert", ["STRINGS.MISC.STATUSITEMS.SUBLIMATIONOVERPRESSURE.TOOLTIP"] = 'Environmental <style="KKeyword">Gas Pressure is too high for this {Element} deposit to emit {SubElement}', ["STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.NAME"] = "{Tags}", ["STRINGS.MISC.STATUSITEMS.TREEFILTERABLETAGS.TOOLTIP"] = "{Tags}", ["STRINGS.MISC.STATUSITEMS.USING.NAME"] = "Using {Target}", ["STRINGS.MISC.STATUSITEMS.USING.TOOLTIP"] = "{Target} is currently in use", ["STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.NAME"] = "Dig Errand", ["STRINGS.MISC.STATUSITEMS.WAITINGFORDIG.TOOLTIP"] = "Tile will be dug out once a Duplicant is available", ["STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.NAME"] = "Mop Errand", ["STRINGS.MISC.STATUSITEMS.WAITINGFORMOP.TOOLTIP"] = "Spill will be mopped once a Duplicant is available", ["STRINGS.MISC.TAGS.AGRICULTURE"] = "Agriculture", ["STRINGS.MISC.TAGS.ALLOY"] = "Alloy", ["STRINGS.MISC.TAGS.ANTISEPTIC"] = "Antiseptic", ["STRINGS.MISC.TAGS.ANY"] = "Any", ["STRINGS.MISC.TAGS.ANYWATER"] = "Water Based", ["STRINGS.MISC.TAGS.ART"] = "Art Build-Delivery", ["STRINGS.MISC.TAGS.BAGABLECREATURE"] = "Critter", ["STRINGS.MISC.TAGS.BED"] = "Bed", ["STRINGS.MISC.TAGS.BLEACHSTONE"] = "Bleach Stone", ["STRINGS.MISC.TAGS.BREATHABLE"] = "Breathable Gas", ["STRINGS.MISC.TAGS.BUILDABLEANY"] = "Generic Buildable", ["STRINGS.MISC.TAGS.BUILDABLEPROCESSED"] = "Refined Mineral", ["STRINGS.MISC.TAGS.BUILDABLERAW"] = "Raw Mineral", ["STRINGS.MISC.TAGS.BUILDING"] = "Build Dig-Delivery", ["STRINGS.MISC.TAGS.BUILDINGFIBER"] = "Fiber", ["STRINGS.MISC.TAGS.BUILDINGWOOD"] = "Wood", ["STRINGS.MISC.TAGS.BURNS"] = "Flammable", ["STRINGS.MISC.TAGS.CLINIC"] = "Clinic", ["STRINGS.MISC.TAGS.CLOTHES"] = "Clothing", ["STRINGS.MISC.TAGS.COAL"] = "Coal", ["STRINGS.MISC.TAGS.COMBUSTIBLEGAS"] = "Combustible Gas", ["STRINGS.MISC.TAGS.COMBUSTIBLELIQUID"] = "Combustible Liquid", ["STRINGS.MISC.TAGS.COMBUSTIBLESOLID"] = "Combustible Solid", ["STRINGS.MISC.TAGS.COMMAND_MODULE"] = "Command Module", ["STRINGS.MISC.TAGS.COMPOST_FORMAT"] = "{Item}", ["STRINGS.MISC.TAGS.COMPOSTABLE"] = "Compostable", ["STRINGS.MISC.TAGS.COMPOSTBASICPLANTFOOD"] = "Compost Muckroot", ["STRINGS.MISC.TAGS.COMPOSTMEAT"] = "Compost Meat", ["STRINGS.MISC.TAGS.CONSUMABLEORE"] = "Consumable Ore", ["STRINGS.MISC.TAGS.CONVEYOR"] = "Shipping Build", ["STRINGS.MISC.TAGS.COOKING"] = "Cook Delivery", ["STRINGS.MISC.TAGS.COOKINGINGREDIENT"] = "Cooking Ingredient", ["STRINGS.MISC.TAGS.CRUSHABLE"] = "Crushable", ["STRINGS.MISC.TAGS.DECORATION"] = "Decoration", ["STRINGS.MISC.TAGS.DOCTORING"] = "Treatment Delivery", ["STRINGS.MISC.TAGS.EDIBLE"] = "Edible", ["STRINGS.MISC.TAGS.EGG"] = "Critter Egg", ["STRINGS.MISC.TAGS.EGGSHELL"] = "Egg Shell", ["STRINGS.MISC.TAGS.EMITSLIGHT"] = "Light Emitter", ["STRINGS.MISC.TAGS.EXTRUDABLE"] = "Extrudable", ["STRINGS.MISC.TAGS.FABRICATING"] = "Fabricate Delivery", ["STRINGS.MISC.TAGS.FARMABLE"] = "Cultivable Soil", ["STRINGS.MISC.TAGS.FARMING"] = "Farm Build-Delivery", ["STRINGS.MISC.TAGS.FARMINGMATERIAL"] = "Fertilizer", ["STRINGS.MISC.TAGS.FARMSTATION"] = "Farm Station", ["STRINGS.MISC.TAGS.FILTER"] = "Filtration Medium", ["STRINGS.MISC.TAGS.FLYINGCRITTEREDIBLE"] = "Bait", ["STRINGS.MISC.TAGS.GAS"] = "Gas", ["STRINGS.MISC.TAGS.GENE_SHUFFLER"] = "Neural Vacillator", ["STRINGS.MISC.TAGS.HABITAT_MODULE"] = "Habitat Module", ["STRINGS.MISC.TAGS.ICEORE"] = "Ice", ["STRINGS.MISC.TAGS.INDUSTRIALINGREDIENT"] = "Industrial Ingredient", ["STRINGS.MISC.TAGS.INDUSTRIALPRODUCT"] = "Industrial Product", ["STRINGS.MISC.TAGS.INSULATOR"] = "Insulator", ["STRINGS.MISC.TAGS.LIFE"] = "Life", ["STRINGS.MISC.TAGS.LIQUID"] = "Liquid", ["STRINGS.MISC.TAGS.LIQUIFIABLE"] = "Liquefiable", ["STRINGS.MISC.TAGS.MACHINE_SHOP"] = "Machine Shop", ["STRINGS.MISC.TAGS.MANUFACTUREDMATERIAL"] = "Manufactured Material", ["STRINGS.MISC.TAGS.MARKEDFORCOMPOST"] = "Marked For Compost", ["STRINGS.MISC.TAGS.MARKEDFORCOMPOSTINSTORAGE"] = "In Compost Storage", ["STRINGS.MISC.TAGS.MASSAGE_TABLE"] = "Massage Table", ["STRINGS.MISC.TAGS.MEDICALSUPPLIES"] = "Medical Supplies", ["STRINGS.MISC.TAGS.MEDICINE"] = "Medicine", ["STRINGS.MISC.TAGS.MESSSTATION"] = "Dining Table", ["STRINGS.MISC.TAGS.METAL"] = "Metal Ore", ["STRINGS.MISC.TAGS.MIXTURE"] = "Mixture", ["STRINGS.MISC.TAGS.MULTITOOL"] = "Multitool", ["STRINGS.MISC.TAGS.OIL"] = "Hydrocarbon", ["STRINGS.MISC.TAGS.ORE"] = "Ore", ["STRINGS.MISC.TAGS.ORGANICS"] = "Organic", ["STRINGS.MISC.TAGS.OTHER"] = "Miscellaneous", ["STRINGS.MISC.TAGS.OXIDIZER"] = "Oxidizer", ["STRINGS.MISC.TAGS.PHOSPHORUS"] = "Phosphorus", ["STRINGS.MISC.TAGS.PICKLED"] = "Pickled", ["STRINGS.MISC.TAGS.PLASTIC"] = "Plastic", ["STRINGS.MISC.TAGS.PLUMBABLE"] = "Plumbable", ["STRINGS.MISC.TAGS.POWER"] = "Generator Delivery", ["STRINGS.MISC.TAGS.POWERSTATION"] = "Power Station", ["STRINGS.MISC.TAGS.PRECIOUSMETAL"] = "Precious Metal", ["STRINGS.MISC.TAGS.PRECIOUSROCK"] = "Precious Rock", ["STRINGS.MISC.TAGS.RAILGUNPAYLOADEMPTYABLE"] = "Payload", ["STRINGS.MISC.TAGS.RAREMATERIALS"] = "Rare Resource", ["STRINGS.MISC.TAGS.RAW"] = "Raw Animal Product", ["STRINGS.MISC.TAGS.RAWPRECIOUSMETAL"] = "Precious Metal Ore", ["STRINGS.MISC.TAGS.REFINEDMETAL"] = "Refined Metal", ["STRINGS.MISC.TAGS.RELAXATION_POINT"] = "Leisure Area", ["STRINGS.MISC.TAGS.RESEARCH"] = "Research Delivery", ["STRINGS.MISC.TAGS.SEED"] = "Seed", ["STRINGS.MISC.TAGS.SOLID"] = "Solid", ["STRINGS.MISC.TAGS.SOLIDMATERIAL"] = "Solid Material", ["STRINGS.MISC.TAGS.SPECIAL"] = "Special", ["STRINGS.MISC.TAGS.STEEL"] = "Steel", ["STRINGS.MISC.TAGS.SUIT"] = "Suit", ["STRINGS.MISC.TAGS.SWIMMINGCREATURE"] = "Aquatic Critter", ["STRINGS.MISC.TAGS.TOILET"] = "Toilet", ["STRINGS.MISC.TAGS.TOXIC"] = "Toxic", ["STRINGS.MISC.TAGS.TOY"] = "Toy", ["STRINGS.MISC.TAGS.TRANSPARENT"] = "Transparent", ["STRINGS.MISC.TAGS.UNBREATHABLE"] = "Unbreathable Gas", ["STRINGS.MISC.TAGS.UNIDENTIFIEDSEED"] = "Strange Seed", ["STRINGS.MISC.TAGS.UNSTABLE"] = "Unstable", ["STRINGS.MISC.TAGS.WARP_PORTAL"] = "Teleportal", ["STRINGS.MISC.TAGS.WIRING"] = "Wire Build-Delivery", ["STRINGS.MISC.TUTORIAL.DONT_SHOW_AGAIN"] = "Don't Show Again" } }