Skills

As Duplicants work in the colony, they will gain skill points to upgrade their attributes and gain new abilities. Skill points are spent through using the Skills menu.

Mechanics

 * After reaching an XP threshold the duplicant will gain a skill point.
 * Spending a skill point is instant and semi-permanent. Duplicants will visit the Printing Pod to master the skill.
 * Some jobs grant new abilities to dupes, some only increase attributes.
 * Morale expectations are a sum of the morale costs of all the duplicant's skills. A duplicant without any skills has no morale expectations.
 * Duplicant interests will show a heart icon and grant 1 bonus morale when mastered. This allows tier 1 skills to be effectively free.
 * Skills may be reset by using the Skill Scrubber.

Hats
Every mastered skill rewards a hat, which can be accessed after learning the respective skill in the skills screen. Hats are purely cosmetic and duplicants may freely switch between any hat they own.