Template talk:Resource infobox

Sublimation / Condensation
@Rezecib I think your last change is not correct. We do not have sublimation in this game - sublimation is solids becomes gaseous. Gases become liquid by condensation(dewing) and solid by solidification(freezing). In the other direction we have melting, then boiling/evaporating The temperature at which droplets form is called the dew point. [Dew on Wikipedia] Kai (talk) 00:57, 18 June 2017 (UTC)

@Kai We do have sublimation in the game. Polluted dirt, slime, and bleach stone all sublimate. In the code, they use the "Sublimates" component to do this. The reason I changed "dew point" is because "dew" as a verb means "to make wet", and is very rarely used, so "dews into" sounds strange and doesn't mean what it's supposed to, while "condenses into" does. I already updated all pages that used "dew point" in the template. Rezecib (talk) 01:07, 18 June 2017 (UTC)
 * In the game the property is called Dew Point - It would be more correctly condensation point, but I would prefer to keep it dew until we made the developers read a science text book and fix it. calling the parameter condensates into is fair enough.
 * For the sublimation I must say it is a different feature and should not replace the existing state changes but become an extra parameter. I think that makes sense. Will do so now for this and the condensates into parameter.
 * Kai (talk) 02:04, 18 June 2017 (UTC)


 * It should be condenses into, condensate is a noun. (alternatively could just be "condensate", but that doesn't match the pattern of the others) Rezecib (talk) 15:30, 20 July 2017 (UTC)

Maximum Debris Mass
I'd like to add (or see added) the amount of mass it takes for a liquid for form into a block (or perhaps the maximum amount that will form into debris, as that tends to be the nice even number). As an example, it's useful to know that Phosphorous liquid turns into debris at 160 kg, but a tile at 161. There are a number of materials where the difference between becoming a tile or becoming debris is important. Uncertain what to call it. 'Maximum Debris Mass' sounds like the maximum amount of debris that can be in a tile space and I think would confuse people. Liquid Debris Mass? Whatever is used, it might also be useful to make a page explaining the term.Darinth (talk) 18:10, 2 October 2019 (UTC)
 * Tiling threshold. 46.0.15.53 02:42, 3 October 2019 (UTC)
 * I like the use of the term threshold. Probably Debris Threshold makes more sense (as the 'nice' number tends to be number at which stuff stays debris), unless tiling threshold actually has known use in the code/community somewhere that I'm not aware of. I'll modify the template later today/tomorrow unless someone has issue with the term.Darinth (talk) 13:45, 3 October 2019 (UTC)
 * Ye, "Tiling/Tile" is a bit awkward, but x≥100 reads as more intuitive than x<100 to me. 46.0.15.53 08:31, 4 October 2019 (UTC)