Versions/R1-261394

Update Information

 * Wild critters lose fertility to prevent them from laying infinite eggs
 * Fixed tooltips on Priorities screen
 * Critters get unhappy if in a door, tile, or tiny room
 * Fixed Toggle priority on buildings that don't normally have priority (like the Printing Pod)
 * Adjusted the default priority of auto-disinfect on buildings which don't have priority to 5
 * "Research Complete" notification tooltip fixed
 * Ration Boxes and Fridges fetch errand priorities are now controlled by Supply rather than Storage
 * Insulated pipes/vents once again insulate
 * Tweaked the starting calories and hungry range so that creatures try and stay more full. This prevents wild creatures in new games from sitting around doing nothing for many cycles.
 * Transfer arm now (mostly) can't pick up or deliver through tiles
 * Improved Wrangle fx
 * Duplicants will now take more than one pill from a stack of pills.
 * Fixed several temperature bugs with Pneumatic Doors
 * Farmer's Touch will no longer make crops grow if they are stifled
 * Disabling an errand group on the Priorities screen will now disable those errands even if it's the dupe's current Job.
 * Fix crash when duplicants tried putting on too much clothing: Duplicants can no longer equip more than one vest
 * Fix crash that could occur when crops dropped their fruit
 * Fix a crash in the Planter side screen
 * More helpful error message when a game can't be saved
 * Added/fixed icons for many Database entries
 * Increased capacity of the Critter Feeder to 2,000kg