Versions/EX1-441629

Update Information
Hello everyone, it's a new week! We've got a whole bunch of fixes for you, thank you so so much for all your reports, discussions, and suggestions!

Features and New Improvements

 * Renamed all new traits and swapped out their placeholder descriptions
 * Info dialog screens (i.e. the "Inspect" popup) no longer crash when escape is paused.
 * "Inspect" pop up screen can be closed with escape/right click.
 * Fix occasional quirk in planet namegen
 * Updated planetoid descriptions
 * Food diagnostic no longer alerts 'NO FOOD' on load
 * Diagnostic rows should load in to a neutral state. Still need to unpause and play for a bit to get real data.
 * Added Teleporter strings
 * Toilet diagnostic will only alert is no toilets are available. Label shows working toilets : Duplicant count.
 * Updated sucrose descriptions
 * Temporarily renaming and removing the abilities from the astronaut skills as these are not currently hooked up to the new rocketry system yet.
 * Disabled skill granting traits that give the astronaut skills as these skills have not been adapted to the new rocketry system yet.
 * The launch button now changes state when pressed to let you know that a launch is underway. Dupes will remember that a launch is underway even if they were distracted and try again. A launch underway is save/loaded.
 * If a launch was underway and a rocket evaluates its conditions to fail, the launch gets cancelled. (Prevents surprise launches!)
 * Fixed the launchpad would incorrectly report that cargo still needed loading when a rocket took off and relanded on it.
 * Fix liquid geysers not emitting if they were in a gas environment.
 * Centering the Warp Conduit Sender and Reciever artwork to it's center pivot point (the building itself still requires an adjustment)
 * Add sound effects to duplicants coughing from contaminated oxygen
 * Removed broken codex entry
 * Use Dupes' actual world to check their assignment validity
 * Fix crash from a building before before it had fully spawned. This was affecting Porta Pods in debug
 * Pass on planet namegen strings
 * Sludge Press collision is now 3 tiles tall, to match the artwork.
 * Launch Pads can no longer be built inside rockets. Fixed some strings related to building restrictions as well.
 * Prevent boon POIs from spawning in magma.
 * Reworded Carbon Dioxide engine description
 * Fix formatting for drowning under Growth Halted. Before it looked as if drowning/saturated was listed twice as a status. With correct formatting it's a lot clearer what the intent is.
 * Fixed some invalid world gen seeds by reducing the amount of guaranteed POIs and adding extra children to key biomes.
 * "Wrangle" effects are now properly centered on the target critter
 * Fixed issue allowing multiple rocket nose cone modules to occupy the same spot in the rocket stack
 * Fixed issue sometimes preventing changing a larger rocket module into a small module
 * Fixed issue preventing the "Change module" button from working on first click
 * Existing module button is grey'd out when choosing a replacement module
 * Sublimation Station automation port was not on the building but above it.
 * Fixed several issues with Plug Slugs where they could sleep sideways on a wall or would cause invalid port overlaps.
 * Emission blocked tooltip displays the emitting element instead of the tile's element.
 * Fixed Geyser codex entry
 * Fixed Bog Bucket description referring to Meal Lice
 * Solved codex crash caused by incomplete lore entry hookup
 * Resource screen should reflect resource pinned state on open
 * Fix the launch pad side screen to show rockets in orbit
 * Fix crash clicking on Planter with a Wheezewort planted.
 * Get rid of the cloud saves bouncer on the load screen when cloud saves are unavilable
 * The rocket build screen no longer crashes in debug mode.
 * More diagnostics strings are localizable
 * Clarified Resource side panel "pinning" tooltip