|This article contains outdated information that is inaccurate for the current version. It was last updated for RP-381414. Unreflected changes in the discussed game mechanics are detailed here: EX1-456169|
Apothecary is a Medicine building used to make medicinal items such as pills and items consumed by other medicine buildings.
Alongside 240 watts of power, a duplicant with the Medicine Compounding skill needs to operate the Apothecary. It converts 1 kg of one or two ingredients each into one new medicine.
|1 kg Coal||Vitamin Chews||+0.5 germ resistance for 1 cycle|
|1 kg Pincha Peppernut||Immuno Booster||+1 germ resistance for 2 cycles|
|1 kg Coal||Basic Rad Pill||Radiation Absorption -100 Rads/Cycle for 1 cycle
(Basic Rad Pill effect)
|1 kg Coal
1 kg Water
|Curative Tablet||Cures Food Poisoning|
|1 unit Blossom Seed
1 kg Dirt
|Allergy Medication||Cures Allergic Reaction and prevents it for 720 seconds/1.2 cycles
|1 kg Balm Lily Flower
1 kg Phosphorite
|Medical Pack||Applied at Sick Bay to cure Slimelung|
|1 kg Steel
1 unit Sun Nymph Egg
|Serum Vial||Applied at Disease Clinic to cure Zombie Spores|
- The storage container for medicine is the Refrigerator. However, as medicine doesn't spoil at any temperature (or in any atmosphere), the refrigerator doesn't need to be powered.