This article has not been revised for the current version (U51-600112). It was last updated for U46-552078. It may contain inaccuracies. |
Eggs are laid by critters. The subspecies of an egg can be different than the critter that laid it, with the chances for various subspecies be influenced by various conditions. An egg can either hatch into a new critter or be processed into Raw Egg at an Egg Cracker and then cooked into an Omelette at an Electric Grill. That process can be automated by letting the egg crack in a storage and cooking the egg to an omelette by heating it up above 70°C
Egg Weights[ | ]
The following list is of use to players who intend to use Weight Plate to weigh eggs. When cracked, eggs will output half their mass as Egg Shell and half their mass as Raw Egg.
Egg Type | Weight (g) | Remark |
---|---|---|
Shine Nymph Egg | 200 | Wild Shine Bug Eggs are the most accessible of them, but they are rather light. |
Sun Nymph Egg | 200 | |
Royal Nymph Egg | 200 | |
Coral Nymph Egg | 200 | |
Azure Nymph Egg | 200 | |
Abyss Nymph Egg | 200 | |
Radiant Nymph Egg | 200 | |
Hatchling Egg | 2000 | You have to be willing to spare the Hatches that you find early in the game, feed them and wait for them to lay eggs. |
Sage Hatchling Egg | 2000 | |
Stone Hatchling Egg | 2000 | |
Smooth Hatchling Egg | 2000 | |
Fry Egg | 4000 | These can be had if you have your Duplicants poke into pools in the Swamp Biome and get themselves wet. Fortunately, for them, Pacu won't defend their eggs. Remember to seal those pools later. |
Tropical Fry Egg | 4000 | |
Gulp Fry Egg | 4000 | |
Drecklet Egg | 2000 | Wild Dreckos often live in places with non-oxygen gases, especially Chlorine and Hydrogen. Breaking into their habitats might require preparation. |
Glossy Drecklet Egg | 2000 | |
Pinch Roe | 2000 | |
Oak Pinch Roe | 2000 | |
Sani Pinch Roe | 2000 | |
Pip Egg | 2000 | |
Cuddle Pip Egg | 2000 | |
Puftlet Egg | 500 | |
Puftlet Prince Egg | 500 | |
Dense Puftlet Egg | 500 | |
Squeaky Puftlet Egg | 500 | |
Larva Egg | 2000 | |
Molten Larva Egg | 2000 | |
Longhair Larva Egg | 2000 | |
Shove Vole Egg | 2000 | |
Delecta Vole Egg | 2000 |
Taming and making sure a large population of critters remains happy is the most efficient way of going about getting eggs. However, make sure your economy can support feeding them all.
Mechanics[ | ]
- Assuming a critter never has the "glum" debuff, a wild critter will lay one egg from birth to death, while a tame critter will lay sixteen eggs from birth to death via old age. Wild critters can become glum due to being confined in a small space, while tame critters can become glum due to overcrowding or not being groomed often enough.
- If there is at least one egg in a stable and the number of eggs plus the number of critters is larger than the stable's maximum capacity then the critters will receive the Cramped debuff, preventing them from generating more eggs; eggs inside a Ration Box or refrigerator inside the stable count towards this limit. The Cramped debuff will only go away once enough eggs hatch or are removed from the stable.
- Eggs maintain the wild/tame status of their parent upon hatching. That is, the eggs of tame critters will hatch into tame babies, and the eggs of partially tamed wild critters will hatch into partially tamed babies. Once tamed critters can not go back to wild.
- Hatch will take 20 cycles to birth if left outside or 4 cycles if in an incubator. Each critter has its own time.
- If eggs are put in e.g. a Storage Bin or transported via a Conveyor Rail, they will become non-viable after 10 cycles, so they will crack up and turn into Raw Egg and an Egg Shell.