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Duplicant
This article has not been revised for the current version (U51-600112). It was last updated for an unknown version. It may contain inaccuracies.
This article has not been revised for the current version (U51-600112). It was last updated for an unknown version. It may contain inaccuracies.

Decor is a measure of how beautiful a place is. It is affected by almost everything: Furniture, Wires, Plants, Critters and Duplicants, just to name a few.

What affects Decor?[ | ]

Decor in a tile is influenced by many different items. Almost everything has a decor value (be it positive or negative) and a radius - the number of tiles its effect covers. For example, some plants, pieces of art, and the printing pod increase decor. Decor is decreased by things like dropped resources (debris), machines, wires, ladders, and storage bins. The Decor value in a tile is the sum of all the individual Decor values of items which include that tile in their Decor radius.

Window Tiles and Pneumatic Doors let Decor pass through them. This can be especially helpful if Artwork cannot be placed to increase Decor, for example in areas containing densely placed machines.

Mechanized Airlock and Manual Airlock do not allow Decor to pass through while closed, which can be used to block negative Decor areas while still allowing Duplicants to pass though when needed.

Materials and Decor[ | ]

An item's decor value can be affected by the material it is built with. For example, Granite lists a value of +20% for Decor; this means the base Decor of whatever is built from Granite gets multiplied by 1.2. Negative Decor is also positively affected, with wires made of copper having 0.9 times the base Decor of the wire.

Materials with the highest Decor bonuses in each category
Material Category Material Decor Bonus Notes
Metal Ore Copper Ore +10%
Gold Amalgam Overheat Temperature +50°C
Thermally Reactive
Refined Metal Gold +50% Overheat Temperature +50°C
High Thermal Conductivity
Thermally Reactive
Raw Mineral Granite +20% Overheat Temperature +15°C
Ceramic Overheat Temperature +200°C
Insulator
Transparent Diamond +100% Overheat Temperature +200°C
High Thermal Conductivity

In some cases, it may be better to choose a material with a lower or no Decor bonus. Diamond, for example, has a very high thermal conductivity, which may be undesirable, so Glass should better be used.

Other effects on decor[ | ]

  • Lighting gives a +15 Decor bonus, independent of its brightness. Coupled with the "Lit Workspace" speed bonus, this makes light very useful in industrial areas.
  • Duplicant outfits by themselves have -5 Decor. This can be counteracted by giving them a Snazzy Suit, which gives +30 Decor, or upgrading one of these to Primo Garb with +40 Decor. Cool Vests and Warm Sweaters, however, have -10 Decor penalty.
  • Some non-decorative Plants have a positive decor value, giving farms some decor without Furniture.
  • Critters have a positive decor value, some a very high one. Shine Bugs and their advanced morphs especially.

The Decor Overlay[ | ]

By pressing F8, the Decor Overlay can be accessed, which displays decor values. Tiles with positive decor are tinted green and tiles with negative decor are tinted red. When tile moused over, Decor in that tile as well as a detailed report of everything contributing to Decor is displayed. Everything that contributes to Decor in that tile (potted Plants, for example), positively and negatively, gets a bright tint. If Decor in a tile reaches 120, "(Maximum Decor)" will be displayed behind that value and it won't increase. This refers to 120 being the maximum Decor Duplicants get a Morale bonus for (See "Decor Calculations"). However, Decor is not limited to 120 and can exceed that value by quite a lot if many decorative items are placed in an area.

Decor Calculations[ | ]

Duplicants evaluate decor from their lower half. Every Duplicant has a Decor perception value (labelled just "Decor"; referred to as "Perceived Decor" in the following), which can be looked at in the "Status" tab under "Condition" when selecting a Duplicant. When hovering over it, three more stats can be seen: Current Environmental Decor (referred to as "Current Decor" in the following), Average Decor this Cycle and Average Decor last Cycle.

Perceived Decor is determined by the Current Decor. It will increase if the Current Decor value is higher than its value and decrease if it's lower. That means that sudden changes will not immediately result in a low Perceived Decor. Perceived Decor constantly affects Average Decor this Cycle. Like its name suggests, this is the average value of Decor the Duplicant has perceived the cycle. At the end of each cycle, when nighttime ends, the Average Decor this Cycle is reset to Current Decor and Average Decor last Cycle will be assigned the value Average Decor this Cycle was before. For example:

A Duplicant is sleeping in their bed when nighttime ends. Their Current Decor is 120 and, because they have been there for the whole night, as is their Perceived Decor. Their average Decor this Cycle is 60. As the next cycle starts, their Average Decor last Cycle is set to 60 and their Current Decor is reset to 120.

High Decor gives a Morale bonus. If a Duplicant's Average Decor last Cycle exceeds specific values, they will get additional Morale, up to +12 for a value of at least 120.

Morale Bonus and required Decor
Average Decor last Cycle Classification Morale Bonus
< 0 Poor +0
≥ 0 Mediocre +1
≥ 30 Average +3
≥ 60 Nice +6
≥ 90 Charming +9
≥ 120 Gorgeous +12

List of decor values[ | ]

The following table contains each building and their impact on decor, as well as the decor range the object has. As of now, it is incomplete. Just to note some of the items below can be sculptured/painted by a duplicant that has a art skill, increasing the decor depending on the quality of the artwork. Items: Blank canvas (landscape and portrait included), Ice sculpture, large/regular sculpture, etc. Also, keep in mind that a duplicant that has the art fundamentales skill will produce crude artwork, aesthetic design mediocre, and masterworks, well masterworks.

List of objects decor parameters
Object Decor Range
Building Great Monument 48 10
Printing Pod Mini-Pod 30 6
Genius Ice Sculpture 25 10
Bluff Briar (includes all decor plants) 25 4
Genius Sculpture 24 5
Building Metal Block 20 8
Masterpiece Painting 20 6
Carpeted Tile 20 4
Disease Clinic Comfy Bed Metal Tile 15 3
Bristle Blossom 15 2
Sleet Wheat Dusk Cap Buried Muckroot Pincha Pepper Slickster 15 2
Lamp Ceiling Light 15 5
Hand Sanitizer Wash Basin Sink Hatch Refrigerator Shower Duplicant Checkpoint Ore Scrubber Space Heater 10 2
Puft Morb 10 1
Drywall 10 0
Sculpting Block 5 8
Blank Canvas 5 6
Incubator Ration Box Tile Plastic Tile Window Tile Bunker Tile Transit Tube 5 1
Deodorizer Steam Turbine Transit Tube Crossing Cot Electric Grill Farm Tile Gas Pipe Gas Bridge Gas Valve Ice-E Fan Insulated Gas Pipe Insulated Liquid Pipe Liquid Pipe Liquid Bridge Liquid Valve Manual Generator Massage Table Triage Cot Mess Table Pneumatic Door Bunker Door Switch Research Station Thermo Regulator Conductive Wire Power Shutoff 0 N/A
Debris -1 1
Fire Pole Hydroponic Farm Conductive Wire Bridge Wire Automation Wire Automation Wire Bridge Logic Gates Sensors Gas Filter Gas Shutoff Gas Valve Airflow Tile Insulated Tile Ladder Plastic Ladder Liquid Filter Liquid Shutoff Liquid Valve Mesh Tile Wire Bridge -5 1
Carbon Skimmer Oxygen Diffuser Rust Deoxidizer Building Sublimation Station Algae Terrarium Algae Distiller Electrolyzer Gas Pump Gas Vent High Pressure Gas Vent Lavatory Liquid Pump Liquid Vent Liquid Tepidizer Manual Airlock Mealwood Mechanized Airlock Mini Liquid Pump Mini Gas Pump Planter Box Storage Bin Smart Storage Bin Super Computer Battery Conveyor Loader Conveyor Receptacle Conveyor Loader Automatic Dispenser Transit Tube Access Oil Refinery Gas Reservoir Liquid Reservoir Power Transformer Large Power Transformer -10 2
Auto-Sweeper Critter Drop-Off Critter Feeder Critter Trap Critter Lure Fertilizer Synthesizer Rock Crusher Metal Refinery Jumbo Battery Smart Battery Coal Generator Hydrogen Generator Natural Gas Generator Petroleum Generator Microbe Musher Tasteful Memorial Water Sieve Solar Panel Wood Burner -15 3
Compost Heavi-Watt Conductive Wire -20 4
Outhouse -20 5
Heavi-Watt WireHeavi-Watt Conductive Joint Plate Heavi-Watt Joint Plate -25 6

Tips[ | ]

  • Due to the negative Decor, it is a good idea to either space out machinery where possible so the decor penalty can be easily countered, make it out of beautiful materials or place something with a positive decor value around its vicinity to reduce the decor penalty.
  • Before placing Category:Artwork type Furniture, make sure to set the Priority chart to only allow Duplicants with the Masterworks Skill to use them and use whatever material gives the highest decor bonus (Granite, Gold Amalgam/Copper Ore, Gold) to get the most decor out of them. Duplicants with low Creativity skill will only be able to slowly create crude and mediocre paintings and "abstract" sculptures, while Masterworks Artists will always create masterpiece quality Art: "Masterpiece" paintings and "Genius" sculptures.
  • Because Duplicants evaluate decor from their bottom tile, drywall being used exclusively for decor should be placed directly above the floor.

See also[ | ]

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