Oxygen Not Included Wiki

Spaced Out Banner.png has fresh updates every other day!

Please excuse our tardiness while we try to keep the Wiki up to date!

If you want to help out, head on over to the Discord Logo.pngDiscord Server in the #wiki-collab channel to learn how.

READ MORE

Oxygen Not Included Wiki
Advertisement
Stub
This article is a stub. You can help Oxygen Not Included Wiki by expanding it.
Duplicant.png
This article has not been revised for the current version (U40-494396). It was last updated for EU-279457. It may contain inaccuracies.
This article has not been revised for the current version (U40-494396). It was last updated for EU-279457. It may contain inaccuracies.
Merge-arrows.svg
It has been suggested that this article or section be merged with Duplicant.

Morale is needed to keep duplicants happy. The exact morale needed to do so is based on the duplicant's job. Poor morale will rapidly increase their Stress until they break, so it is recommended that upper level jobs are saved until several morale improvements are made.

As of "Meep's Mandatory Recreation Content Pack" Upgrade, if duplicants have a morale higher than expected, they can become Overjoyed, giving them short lasting but strong buffs, such as higher skills, improvements to buildings' decor, etc...so if one wishes to have overjoyed duplicants, it is recommended to make a lot of furniture buildings as well as Recreation rooms to keep duplicants overjoyed more often.

Morale table[]

Name Morale Duration (cycle) Use time (sec) Note 
Visited Space 5 10 Also buffs all skills by +3
New Hope 1 3 Available for the starting 3 duplicants when game starts, can not be acquired again later.
Latrine 1 1.1
Bathroom 2 1.1
Mess Hall 3 1.1
Great Hall 6 1.1
Park 3 0.4 Park and Nature Reserve are mutually exclusive, the timer will reset and you dupe will get the benefit of it's most recent interaction from only one at a time.
Nature Reserve 6 0.4 Nature Reserve and Park are mutually exclusive, the timer will reset and you dupe will get the benefit of it's most recent interaction from only one at a time.
Barracks 1 1.1
Bedroom 2 1.1
One Shift Break 0 1.1
Two Shift Break 1 1.1
Three Shift Break 2 1.1
Four Shift Break 3 1.1
Five Shift Break 4 1.1
Grisly Meal -1 1.1 Food Quality ≤ -1
Terrible Meal 0 1.1 Food Quality = 0
Poor Meal 1 1.1 Food Quality = 1
Standard Meal 4 1.1 Food Quality = 2
Good Meal 8 1.1 Food Quality = 3
Great Meal 12 1.1 Food Quality = 4
Superb Meal 16 1.1 Food Quality ≥ 5
Ugly Decor -1 1.1 Last Cycle's Average Decor < -30
Poor Decor 0 1.1 Last Cycle's Average Decor ≥ -30 and < 0
Mediocre Decor 1 1.1 Last Cycle's Average Decor ≥ 0 and < 30
Above Average Decor 3 1.1 Last Cycle's Average Decor ≥ 30 and < 60
Nice Decor 6 1.1 Last Cycle's Average Decor ≥ 60 and < 90
Charming Decor 9 1.1 Last Cycle's Average Decor ≥ 90 and < 120
Gorgeous Decor 12 1.1 Last Cycle's Average Decor ≥ 120
Sun kissed 8 11.95 150 Use Beach Chair and requires sufficient light
Passably Relaxed 5 11.95 150 Use Beach Chair and requires insufficient light
Hot Tubbed 5 7.95 90 Use Hot Tub
Wind Swept 5 7.95 90 Use Vertical Wind Tunnel
Played Video Games 2 3.95 15 Use Arcade Cabinet
Recently Danced 2 3.95 15 Use Jukebot
Steam powered 2 3.95 30 Use Sauna
Stoked 2 3.95 30 Use Mechanical Surfboard
Shower 3 0.9 15 Use Shower
Had An Espresso 4 0.75 30 Athletics +1, Use Espresso Machine
Drank Juice 4 0.75 30 Strength +1, Use Juicer
Soda Filled 4 0.75 30 Science +1, Use Soda Fountain
Socialized 1 1.1 Use Water Cooler
Salted food 1 1.2 Use Table Salt
Duplicant 1
Advertisement