Oxygen Not Included Wiki

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Duplicant.png
This article has not been revised for the current version (U34-476542). It was last updated for CS-442154. It may contain inaccuracies.
This article has not been revised for the current version (U34-476542). It was last updated for CS-442154. It may contain inaccuracies.

Shower is a building that provides +3 Morale bonus. Showers take 16 seconds to operate during which they consume 1 kg of Water and produce 1 kg of Polluted Water per second.

Mechanics[]

Duplicants will shower during the "Bathtime" schedule blocks. Showering removes the Soggy Feet and Sopping Wet debuff and adds +3 Morale to Duplicants.

Duplicants are unaffected by the temperature of the water regardless of how hot or cold it is, as long as the water is liquid (otherwise it will burst the pipe). The presence of germs in the water does not affect the showers ability. The Polluted Water produced by the shower is the same temperature as the input water.

Showers take 16 seconds to complete their cycle, or 13,6 seconds with the "Lit Workspace" bonus. Those durations are not affected by the Duplicant Machinery attribute.

Showers consume 1 kg of water and produce 1 kg of polluted water per second during operation.

Recirculating Sinks and Showers[]

Both Sinks and Showers produce the same amount of Polluted Water for the amount of Water they consume. This means that you can simply pipe the output of a shower to a Water Sieve then connect the output of the sieve back to the input of the shower and it will run forever without needing any additional water beyond the water trapped in the pipe loop. The loop needs to be initially primed using a liquid pump first, then the pump can be disconnected once the clean water side is full.

See Also[]

History[]

  • Until the Rocketry Upgrade, showers were largely pointless since Sinks are faster for removing germs and the "Grimy" effect doesn't matter. After the Rocketry Upgrade, showers grant a temporary +3 Morale bonus.
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