|This article contains outdated information that is inaccurate for the current version. It was last updated for EX1-444349. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • EX1-458490|
- Produced by Research Reactor as liquid.
- Formed in a reactor Meltdown: this is a very costly and messy way to get Nuclear Waste.
- Radbolt Engines emit gaseous Nuclear Fallout, which can condense into liquid Nuclear Waste afterwards.
Solid Nuclear Waste depending on mass can emit considerable radiation that can be absorbed by Radbolt Generators as natural tiles, same as liquid. However as debris it doesn't emit any radiation at all.
As a Heat sink
Due to its massive Specific Heat Capacity of 7.440 (DTU/g)/°C and Thermal Conductivity of 6 (DTU/(m*s))/°C, second only to Super Coolant and with a temperature range of 500°C it makes a great heat sink in door heat injecting systems. Its phase transition temperature is problematic though, since at its natural mass per tile of 1000 kg as liquid it forms debris instead of natural tiles when freezing solid.
Be aware the radiation emissions and Radioactive Contaminants can be problematic. Small enough pools for heat sink purposes shouldn't pose much of a threat due to relatively low radiation value and short range.
These values are still subject to change.
As "natural" tiles for Pip farms.
To create a natural tile of Solid Nuclear Waste, the Liquid Nuclear waste needs to be compressed to 1473kg of pressure and then cooled down until it freezes. That pressure can be achieved by filling a 2 tiles high compartment surrounded by Airflow Tiles, and then by compressing the liquid in a single row by building more Airflow Tiles diagonally.
Even though the game description calls it a liquid in the description, it's clearly a solid. The description seems simply copied over as a placeholder and should change as the development continues.