Today's update to the public testing branch brings our first wave of fixes in this quality-of-life-focused phase of Spaced Out!'s development. We've been playtesting the game, sorting through feedback, and furiously typing and drawing.
The most asked-for addition by far is for a large "vanilla-like" starting asteroid with the new Spaced Out! rocketry system. The existing Spaced Out! style asteroids still require further balance and tuning, but we're ready to begin expanding the selection of clusters available to play on. In this update, we're adding a large, resource-rich starting asteroid that supports the classic "big base" experience. Additionally, we're putting in a Forest-start Spaced Out! style cluster.
We're also turning our attention back towards rockets, and this update features a redesigned limit for rocket engines based on rocket height instead of module count. Now, an engine can sport more short modules than tall ones. Combined with a significant increase in Cargo Module capacity, there are more viable rocket combinations using the same pieces. Rocket automation has also seen some refinement, asteroids are generated with more "headroom" for tall rockets, and a new Solar Panel Module increases rocket power options.
There are more changes and fixes to come, but let us know what you think so far and please report any bugs you come across. Thanks so much!
测试分支目前的更新[]
Here are the changes we've made so far in this update, loosely categorized: